[error] Exceeded skills context budget. All skill descriptions were removed and 11 additional skills were not included in the model-visible skills list. [assistant] I’ll first inspect the starter workspace, then build the lamp as a self-contained `index.html` and verify its behavior and mobile layout locally. [command] $ /bin/zsh -lc "pwd && rg --files -g '"'!/.git'"' -g '"'!/.agents'"' -g '"'!/.codex'"' | sed -n '1,120p'" [workspace] [exit 0] [assistant] The workspace is empty, so I’m creating the experience from scratch. I’m using lightweight canvas physics for the wax and DOM controls for accessibility; the rendering resolution is capped on high-DPI phones to keep frame times steady. [file change] add [workspace]/index.html [command] $ /bin/zsh -lc "wc -l -c index.html && rg -n \"https?://|@import|url\\(\" index.html || true && command -v chromium || command -v chromium-browser || command -v google-chrome || command -v playwright || true && node --check <(sed -n '/\",a),src=html.slice(a,b); let queued=null,click=null,draws=0; const grad={addColorStop(){}}; const raw={}; const ctx=new Proxy(raw,{get(o,k){if(k in o)return o[k];if(k===\"createLinearGradient\"||k===\"createRadialGradient\")return()=>grad;return()=>{if(k===\"fill\"||k===\"stroke\")draws++}},set(o,k,v){o[k]=v;return true}}); const elements={scene:{style:{},getContext(){return ctx}},power:{addEventListener(n,f){if(n===\"click\")click=f},setAttribute(){}},powerState:{},statusText:{}}; const sandbox={innerWidth:390,innerHeight:844,devicePixelRatio:3,Math,console,performance:{now:()=>0},requestAnimationFrame:f=>{queued=f},addEventListener(){},document:{getElementById:id=>elements[id],body:{classList:{toggle(){}}},addEventListener(){}},setTimeout,clearTimeout}; vm.createContext(sandbox);vm.runInContext(src,sandbox); for(let i=1;i<=720;i++){const f=queued;if("'!f)throw Error("animation loop stopped");queued=null;if(i===360)click();f(i*16.6667)} if(!queued||!click||draws<1000)throw Error("runtime assertions failed"); console.log(`runtime simulation: passed (720 frames, ${draws} vector draws, power toggled)`); '"'" runtime simulation: passed (720 frames, 15521 vector draws, power toggled) [exit 0] [file change] update [workspace]/index.html [command] $ /bin/zsh -lc "sed -n '/\")); function run(w,ht){let q=null,click=null,draws=0;const grad={addColorStop(){}};const ctx=new Proxy({},{get(o,k){if(k in o)return o[k];if(k===\"createLinearGradient\"||k===\"createRadialGradient\")return()=>grad;return()=>{if(k===\"fill\"||k===\"stroke\")draws++}},set(o,k,v){o[k]=v;return true}});const el={scene:{style:{},getContext(){return ctx}},power:{addEventListener(n,f){if(n===\"click\")click=f},setAttribute(){}},powerState:{},statusText:{}};const s={innerWidth:w,innerHeight:ht,devicePixelRatio:3,Math,performance:{now:()=>0},requestAnimationFrame:f=>q=f,addEventListener(){},document:{getElementById:id=>el[id],body:{classList:{toggle(){}}},addEventListener(){}}};vm.createContext(s);vm.runInContext(src,s);for(let i=1;i<=720;i++){const f=q;if("'!f)throw Error("loop stopped");q=null;if(i===360)click();f(i*16.6667)}if(!q||draws<1000)throw Error("assertion failed");return draws} console.log(`runtime simulations: passed (phone ${run(390,844)} draws; desktop ${run(1440,900)} draws)`); '"'" runtime simulations: passed (phone 15128 draws; desktop 15510 draws) [exit 0] [assistant] Built the self-contained lava lamp in [index.html]([workspace]/index.html). It includes: - Temperature-driven rising and sinking wax - Blob merging and splitting - Functional on/off switch with cooling behavior - Responsive phone and desktop layouts - High-DPI rendering cap for smooth 60 FPS - No external assets or network requests Syntax and 720-frame runtime simulations passed for phone and desktop sizes. [turn completed] usage {"input_tokens":247989,"cached_input_tokens":236672,"cache_write_input_tokens":0,"output_tokens":17077,"reasoning_output_tokens":3575}