[error] Exceeded skills context budget. All skill descriptions were removed and 11 additional skills were not included in the model-visible skills list. [assistant] I’ll build this as a self-contained canvas simulation in `index.html`, with responsive controls, a warm-up/cool-down cycle, and lightweight blob physics tuned for mobile frame rates. I’ll first inspect the workspace, then implement and run a quick local verification. [command] $ /bin/zsh -lc "pwd && rg --files -g '"'!/.git'"' -g '"'!/.agents'"' -g '"'!/.codex'"' | sed -n '1,120p'" [workspace] [exit 0] [assistant] The workspace is empty, so there’s nothing to preserve. I’m using a single responsive canvas plus a native-style switch; the blob merging is done geometrically (overlap and soft bridges), which avoids expensive per-frame blur filters and keeps the mobile rendering budget predictable. [file change] add [workspace]/index.html [assistant] The complete lamp is in place now: responsive glass and brushed-metal hardware, heat-driven buoyancy, contact bridges for merging/splitting, gradual cooling when switched off, and touch stirring on the glass. I’m checking script validity and the rendered page at both phone and desktop sizes next. [command] $ /bin/zsh -lc "node -e \"const fs=require('fs'); const s=fs.readFileSync('index.html','utf8'); const m=s.match(/