[error] Exceeded skills context budget. All skill descriptions were removed and 11 additional skills were not included in the model-visible skills list. [assistant] I’ll create a self-contained `index.html` with a responsive lamp scene, CSS glass/desk styling, and a lightweight canvas simulation tuned for phone-sized 60 FPS. I’ll first inspect the workspace, then implement and run a quick local sanity check. [command] $ /bin/zsh -lc "pwd && rg --files -g '"'!AGENTS.md'"' -g '"'!**/.git/**'"' | head -50 && ls -la" [workspace] total 0 drwx------@ 2 [redacted:username] wheel 64 Oct 28 10:46 . drwx------@ 6 [redacted:username] wheel 192 Oct 28 10:46 .. [exit 0] [file change] add [workspace]/index.html [assistant] The lamp is in place: it has a compact responsive composition, layered glass/metal styling, animated wax with buoyancy and collision behavior, and an accessible power switch that pauses the simulation and updates the visual state. I’m doing a quick file-level check now for self-containment and obvious script/style issues. [command] $ /bin/zsh -lc 'wc -c index.html && rg -n "https?://|src=|href=|canvas|requestAnimationFrame|button.onclick" index.html' 7723 index.html 25: canvas { position:absolute; inset:0; width:100%; height:100%; } 43:
49: const canvas=document.querySelector('#lava'), ctx=canvas.getContext('2d'), button=document.querySelector('#power'), status=document.querySelector('#status'); 52: function resize(){ const r=canvas.getBoundingClientRect(); dpr=Math.min(devicePixelRatio||1,2); width=r.width; height=r.height; canvas.width=width*dpr; canvas.height=height*dpr; ctx.setTransform(dpr,0,0,dpr,0,0); } 60: requestAnimationFrame(draw); 62: button.onclick=()=>{running=!running;button.classList.toggle('on',running);button.setAttribute('aria-label',running?'Turn lamp off':'Turn lamp on');status.classList.toggle('off',!running);status.lastChild.textContent=running?'glowing softly':'resting in the dark'; if(running) last=performance.now();}; 63: addEventListener('resize',resize,{passive:true}); resize(); seed(); requestAnimationFrame(draw); [exit 0] [assistant] Built the self-contained lava lamp in [index.html]([workspace]/index.html). Includes: - Responsive phone-friendly layout - Animated rising/falling wax blobs - Blob merging and splitting behavior - Glass, metal, glow, desk, and ambient styling - Pause/play power switch - No external assets or requests - Canvas rendering optimized with capped device pixel ratio for smooth performance [turn completed] usage {"input_tokens":41596,"cached_input_tokens":27392,"cache_write_input_tokens":0,"output_tokens":3370,"reasoning_output_tokens":112}