[error]
Exceeded skills context budget. All skill descriptions were removed and 11 additional skills were not included in the model-visible skills list.
[assistant]
I’ll create a self-contained `index.html` with a responsive lamp scene, CSS glass/desk styling, and a lightweight canvas simulation tuned for phone-sized 60 FPS. I’ll first inspect the workspace, then implement and run a quick local sanity check.
[command]
$ /bin/zsh -lc "pwd && rg --files -g '"'!AGENTS.md'"' -g '"'!**/.git/**'"' | head -50 && ls -la"
[workspace]
total 0
drwx------@ 2 [redacted:username] wheel 64 Oct 28 10:46 .
drwx------@ 6 [redacted:username] wheel 192 Oct 28 10:46 ..
[exit 0]
[file change]
add [workspace]/index.html
[assistant]
The lamp is in place: it has a compact responsive composition, layered glass/metal styling, animated wax with buoyancy and collision behavior, and an accessible power switch that pauses the simulation and updates the visual state. I’m doing a quick file-level check now for self-containment and obvious script/style issues.
[command]
$ /bin/zsh -lc 'wc -c index.html && rg -n "https?://|src=|href=|canvas|requestAnimationFrame|button.onclick" index.html'
7723 index.html
25: canvas { position:absolute; inset:0; width:100%; height:100%; }
43:
49: const canvas=document.querySelector('#lava'), ctx=canvas.getContext('2d'), button=document.querySelector('#power'), status=document.querySelector('#status');
52: function resize(){ const r=canvas.getBoundingClientRect(); dpr=Math.min(devicePixelRatio||1,2); width=r.width; height=r.height; canvas.width=width*dpr; canvas.height=height*dpr; ctx.setTransform(dpr,0,0,dpr,0,0); }
60: requestAnimationFrame(draw);
62: button.onclick=()=>{running=!running;button.classList.toggle('on',running);button.setAttribute('aria-label',running?'Turn lamp off':'Turn lamp on');status.classList.toggle('off',!running);status.lastChild.textContent=running?'glowing softly':'resting in the dark'; if(running) last=performance.now();};
63: addEventListener('resize',resize,{passive:true}); resize(); seed(); requestAnimationFrame(draw);
[exit 0]
[assistant]
Built the self-contained lava lamp in [index.html]([workspace]/index.html).
Includes:
- Responsive phone-friendly layout
- Animated rising/falling wax blobs
- Blob merging and splitting behavior
- Glass, metal, glow, desk, and ambient styling
- Pause/play power switch
- No external assets or requests
- Canvas rendering optimized with capped device pixel ratio for smooth performance
[turn completed]
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