[error] Exceeded skills context budget. All skill descriptions were removed and 11 additional skills were not included in the model-visible skills list. [assistant] I’ll check the workspace, then build the lamp as a self-contained `index.html`. I’ll keep the animation on canvas and check its sizing and frame behavior at phone dimensions. [command] $ /bin/zsh -lc "pwd && rg --files -g '"'!/.git'"' -g '"'!/.agents'"' -g '"'!/.codex'"' | head -80" [workspace] [exit 0] [assistant] The workspace is empty. I’m using SVG for the glass, base, and desk, with a small animated blob group inside the glass. The blobs will carry temperature and velocity, so turning the switch off lets them cool and settle. [file change] add [workspace]/index.html [command] $ /bin/zsh -lc 'ls -lh index.html && command -v chromium || command -v google-chrome || command -v playwright || command -v node' -rw-r--r--@ 1 [redacted:username] wheel 16K Oct 28 07:38 index.html /opt/homebrew/opt/node@22/bin/node [exit 0] [command] $ /bin/zsh -lc "rg -n 'http|https|@import|url\\(' index.html" 45: 72: 74: 80: 83: 84: 88: 90: 92: 93: 97: 98: 102: 105: 120: const svgNS = 'http://www.w3.org/2000/svg'; 132: node.setAttribute('fill', 'url(#blob)'); [exit 0] [assistant] The lamp and switch are in place. I’m checking the animation logic now, especially that blobs stay inside the tapered glass and that switching off causes them to sink. I’ll run a local syntax check too. [command] $ /bin/zsh -lc "node -e 'const fs=require(\"fs\");const s=fs.readFileSync(\"index.html\",\"utf8\");const js=s.match(/