[system] init: model claude-opus-5-5, Claude Code 2.1.312, permission mode dontAsk [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "ls -la && echo \"---\" && ls /Applications 2>/dev/null | head -50 && echo \"---\" && which node python3 2>/dev/null; node --version 2>/dev/null", "description": "Inspect working directory and available tools" } [tool error] Exit code 134 total 0 drwx------@ 3 [redacted:username] wheel 96 Oct 28 14:48 . drwx------@ 5 [redacted:username] wheel 160 Oct 28 14:40 .. drwxr-xr-x@ 3 [redacted:username] wheel 96 Oct 28 14:48 .claude --- 1Password.app Blender.app ChatGPT.app Claude.app Clipboard Bridge.app CmdBot.app CmdBrief.app Cursor.app Discord.app GarageBand.app Ghostty.app Google Chrome.app Grok Bot.app Hearth.app iMovie.app iTerm.app Keynote.app Ledger Wallet.app Magnet.app Masterbuilt.app Microsoft Excel.app Microsoft Word.app Numbers.app OBS.app OrbStack.app Pages.app qdigidoc4.app Roblox.app RobloxStudio.app RustDesk.app Safari.app Scout.app Shotcut.app Snowman.app Steam.app Tailscale.app TestFlight.app Unity Unity Hub.app Utilities VibePause.app VLC.app web-eid-safari.app WhatsApp.app Windows App.app Xcode.app Yubico Authenticator.app --- /opt/homebrew/opt/node@22/bin/node /usr/bin/python3 [system] status [tool Bash] { "command": "node --version; echo \"exit: $?\"; python3 --version; echo \"TMPDIR=$TMPDIR\"", "description": "Check node and python versions" } [tool error] Exit code 1 ----- Native stack trace ----- 1: 0x1073f630c node::InitializeOncePerProcessInternal(std::__1::vector, std::__1::allocator>, std::__1::allocator, std::__1::allocator>>> const&, node::ProcessInitializationFlags::Flags) [/opt/homebrew/Cellar/node@22/22.23.4/lib/libnode.127.dylib] 2: 0x1073f6e78 node::Start(int, char**) [/opt/homebrew/Cellar/node@22/22.23.4/lib/libnode.127.dylib] 3: 0x195eebe80 start [/usr/lib/dyld] exit: 134 python3: error: couldn't create cache file '[redacted:local-path]' (errno=Operation not permitted) 2026-10-28 14:48:50.564 xcodebuild[15749:19665135] DVTFilePathFSEvents: Failed to start fs event stream. python3: error: couldn't create cache file '[redacted:local-path]' (errno=Operation not permitted) 2026-10-28 14:48:51.112 xcodebuild[16012:19665538] DVTFilePathFSEvents: Failed to start fs event stream. Python 3.9.6 TMPDIR=[redacted:local-path] zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "node -e \"console.log(1)\" 2>&1 | head -20", "description": "Capture node startup error message" } [tool error] Exit code 1 1 zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "echo hello > \"$TMPDIR/t.txt\" && cat \"$TMPDIR/t.txt\"; ls -la \"$TMPDIR\" | head; node --version", "description": "Test temp dir read/write and node version" } [tool error] Exit code 134 (eval):1: operation not permitted: [redacted:local-path] ls: [redacted:local-path] Operation not permitted ----- Native stack trace ----- 1: 0x107c8e30c node::InitializeOncePerProcessInternal(std::__1::vector, std::__1::allocator>, std::__1::allocator, std::__1::allocator>>> const&, node::ProcessInitializationFlags::Flags) [/opt/homebrew/Cellar/node@22/22.23.4/lib/libnode.127.dylib] 2: 0x107c8ee78 node::Start(int, char**) [/opt/homebrew/Cellar/node@22/22.23.4/lib/libnode.127.dylib] 3: 0x195eebe80 start [/usr/lib/dyld] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "mkdir -p .scratch && echo 'console.log(\"node ok\", process.version)' > .scratch/t.js && node .scratch/t.js", "description": "Verify node runs scripts from a scratch folder" } [tool error] Exit code 134 ----- Native stack trace ----- 1: 0x105b3a30c node::InitializeOncePerProcessInternal(std::__1::vector, std::__1::allocator>, std::__1::allocator, std::__1::allocator>>> const&, node::ProcessInitializationFlags::Flags) [/opt/homebrew/Cellar/node@22/22.23.4/lib/libnode.127.dylib] 2: 0x105b3ae78 node::Start(int, char**) [/opt/homebrew/Cellar/node@22/22.23.4/lib/libnode.127.dylib] 3: 0x195eebe80 start [/usr/lib/dyld] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "node .scratch/t.js 2>&1 | cat; echo \"---\"; node .scratch/t.js &1 | head -5", "description": "Retry node with piped output" } [tool error] Exit code 1 cat: stdout: Operation not permitted --- node ok v22.23.4 zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] The folder's empty so I'm starting fresh — Node works with ` .scratch/probe.html <<'EOF'\n\n\n\nEOF\nCHROME=\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\"\ntimeout 40 \"$CHROME\" --headless=new --disable-gpu-sandbox --no-first-run --no-default-browser-check --user-data-dir=\"$PWD/.scratch/profile\" --dump-dom \"file://$PWD/.scratch/probe.html\" &1 | grep -v -i \"fontconfig\\|dbus\" | head -30", "description": "Probe headless Chrome WebGL support", "timeout": 60000 } [system] task_started [system] task_notification [tool error] Exit code 1 (eval):1: can't create temp file for here document: operation not permitted sandbox_extension_issue_file_to_process failed for /Applications/Google Chrome.app: 1 (Operation not permitted) [1028/144924.727208:ERROR:third_party/crashpad/crashpad/util/mac/xattr.cc:41] getxattr size org.chromium.crashpad.database.initialized on file [redacted:user-path] Operation not permitted (1) [1028/144924.728138:ERROR:third_party/crashpad/crashpad/util/mac/xattr.cc:41] getxattr size com.googlecode.crashpad.initialized on file [redacted:user-path] Operation not permitted (1) [1028/144924.728155:ERROR:third_party/crashpad/crashpad/util/mac/xattr.cc:66] setxattr org.chromium.crashpad.database.initialized on file [redacted:user-path] Operation not permitted (1) [1028/144924.728623:ERROR:third_party/crashpad/crashpad/util/file/file_io.cc:103] ReadExactly: expected 8, observed 0 [1028/144924.729126:ERROR:third_party/crashpad/crashpad/util/mac/xattr.cc:41] getxattr size org.chromium.crashpad.database.initialized on file [redacted:user-path] Operation not permitted (1) [1028/144924.729181:ERROR:third_party/crashpad/crashpad/util/mac/xattr.cc:41] getxattr size com.googlecode.crashpad.initialized on file [redacted:user-path] Operation not permitted (1) [1028/144924.729204:ERROR:third_party/crashpad/crashpad/util/mac/xattr.cc:66] setxattr org.chromium.crashpad.database.initialized on file [redacted:user-path] Operation not permitted (1) [18970:19670775:1028/144924.737750:ERROR:chrome/browser/process_singleton_posix.cc:1046] Failed to create socket directory. [18970:19670775:1028/144924.737945:ERROR:chrome/app/chrome_main_delegate.cc:624] Failed to create a ProcessSingleton for your profile directory. This means that running multiple instances would start multiple browser processes rather than opening a new window in the existing process. Aborting now to avoid profile corruption. zsh:11: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [tool Write] { "file_path": "[workspace]/.scratch/probe.html", "content": "\n\n\n" } [tool result] File created successfully at: [workspace]/.scratch/probe.html (file state is current in your context — no need to Read it back) [tool Bash] { "command": "mkdir -p .scratch/t && CHROME=\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\"; TMPDIR=\"$PWD/.scratch/t\" timeout 40 \"$CHROME\" --headless=new --no-first-run --no-default-browser-check --disable-crash-reporter --user-data-dir=\"$PWD/.scratch/profile\" --dump-dom \"file://$PWD/.scratch/probe.html\" &1 | grep -v -i \"crashpad\" | head -30", "description": "Retry headless Chrome with writable temp dir", "timeout": 60000 } [tool error] Exit code 1 sandbox_extension_issue_file_to_process failed for /Applications/Google Chrome.app: 1 (Operation not permitted) [20425:19673563:1028/144934.373345:ERROR:chrome/browser/process_singleton_posix.cc:1046] Failed to create socket directory. [20425:19673563:1028/144934.373450:ERROR:chrome/app/chrome_main_delegate.cc:624] Failed to create a ProcessSingleton for your profile directory. This means that running multiple instances would start multiple browser processes rather than opening a new window in the existing process. Aborting now to avoid profile corruption. zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "CHROME=\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\"; MAC_CHROMIUM_TMPDIR=\"$PWD/.scratch/t\" TMPDIR=\"$PWD/.scratch/t\" timeout 40 \"$CHROME\" --headless=new --no-first-run --no-default-browser-check --disable-crash-reporter --user-data-dir=\"$PWD/.scratch/profile\" --dump-dom \"file://$PWD/.scratch/probe.html\" &1 | grep -v -i \"crashpad\" | head -30", "description": "Retry Chrome with MAC_CHROMIUM_TMPDIR override", "timeout": 60000 } [tool error] Exit code 1 sandbox_extension_issue_file_to_process failed for /Applications/Google Chrome.app: 1 (Operation not permitted) [21274:19675079:1028/144942.682162:ERROR:chrome/browser/process_singleton_posix.cc:1083] Failed to bind() [workspace]/.scratch/t/com.google.Chrome.t5vyXz/SingletonSocket: Operation not permitted (1) [21274:19675079:1028/144942.682282:ERROR:chrome/app/chrome_main_delegate.cc:624] Failed to create a ProcessSingleton for your profile directory. This means that running multiple instances would start multiple browser processes rather than opening a new window in the existing process. Aborting now to avoid profile corruption. zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "CHROME=\"/Applications/Google Chrome.app/Contents/MacOS/Google Chrome\"; MAC_CHROMIUM_TMPDIR=\"$PWD/.scratch/t\" TMPDIR=\"$PWD/.scratch/t\" timeout 40 \"$CHROME\" --headless=new --no-first-run --no-default-browser-check --disable-crash-reporter --dump-dom \"file://$PWD/.scratch/probe.html\" &1 | grep -v -i \"crashpad\" | head -30", "description": "Retry Chrome headless without explicit profile dir", "timeout": 60000 } [permission denied] Bash: Permission to use Bash has been denied because Claude Code is running in don't ask mode. IMPORTANT: You *may* attempt to accomplish this action using other tools that might naturally be used to accomplish this goal, e.g. using head instead of cat. But you *should not* attempt to work around this denial in malicious ways, e.g. do not use your ability to run tests to execute non-test actions. You should only try to work around this restriction in reasonable ways that do not attempt to bypass the intent behind this denial. If you believe this capability is essential to complete the user's request, STOP and explain to the user what you were trying to do and why you need this permission. Let the user decide how to proceed. [tool error] Permission to use Bash has been denied because Claude Code is running in don't ask mode. IMPORTANT: You *may* attempt to accomplish this action using other tools that might naturally be used to accomplish this goal, e.g. using head instead of cat. But you *should not* attempt to work around this denial in malicious ways, e.g. do not use your ability to run tests to execute non-test actions. You should only try to work around this restriction in reasonable ways that do not attempt to bypass the intent behind this denial. If you believe this capability is essential to complete the user's request, STOP and explain to the user what you were trying to do and why you need this permission. Let the user decide how to proceed. [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Headless Chrome isn't viable here due to sandbox socket restrictions, so I'm switching to compiling the shader with macOS's offscreen OpenGL and rendering test frames as images instead. Checking now if a C compiler is available. [tool Bash] { "command": "ls /Library/Developer/CommandLineTools/usr/bin/clang /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang 2>&1; ls /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ 2>&1; which glslangValidator glslc 2>&1 | head", "description": "Look for clang toolchain and GLSL validators" } [tool error] Exit code 1 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang /Library/Developer/CommandLineTools/usr/bin/clang MacOSX.sdk MacOSX27.0.sdk MacOSX27.sdk glslangValidator not found glslc not found zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] Clang and the macOS SDK are available. Testing whether an offscreen OpenGL context works inside the sandbox: [tool Write] { "file_path": "[workspace]/.scratch/gltest.c", "content": "#define GL_SILENCE_DEPRECATION\n#include \n#include \n#include \n\nint main(void) {\n CGLPixelFormatAttribute attrs[] = { kCGLPFAAllowOfflineRenderers, kCGLPFAColorSize, 24, kCGLPFAAlphaSize, 8, 0 };\n CGLPixelFormatObj pf; GLint n = 0;\n CGLError e = CGLChoosePixelFormat(attrs, &pf, &n);\n if (e || !pf) { printf(\"choose pf failed %d\\n\", e); return 1; }\n CGLContextObj ctx; e = CGLCreateContext(pf, NULL, &ctx);\n if (e) { printf(\"create ctx failed %d\\n\", e); return 1; }\n CGLSetCurrentContext(ctx);\n printf(\"renderer: %s\\nversion: %s\\nglsl: %s\\n\", glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));\n return 0;\n}\n" } [tool result] File created successfully at: [workspace]/.scratch/gltest.c (file state is current in your context — no need to Read it back) [tool Bash] { "command": "cd .scratch && TMPDIR=\"$PWD/t\" clang -O1 -o gltest gltest.c -framework OpenGL &1 | grep -v xcrun_db | head; ./gltest &1 | head", "description": "Compile and run OpenGL context probe", "timeout": 120000 } [permission denied] Bash: Permission to use Bash has been denied because Claude Code is running in don't ask mode. IMPORTANT: You *may* attempt to accomplish this action using other tools that might naturally be used to accomplish this goal, e.g. using head instead of cat. But you *should not* attempt to work around this denial in malicious ways, e.g. do not use your ability to run tests to execute non-test actions. You should only try to work around this restriction in reasonable ways that do not attempt to bypass the intent behind this denial. If you believe this capability is essential to complete the user's request, STOP and explain to the user what you were trying to do and why you need this permission. Let the user decide how to proceed. [tool error] Permission to use Bash has been denied because Claude Code is running in don't ask mode. IMPORTANT: You *may* attempt to accomplish this action using other tools that might naturally be used to accomplish this goal, e.g. using head instead of cat. But you *should not* attempt to work around this denial in malicious ways, e.g. do not use your ability to run tests to execute non-test actions. You should only try to work around this restriction in reasonable ways that do not attempt to bypass the intent behind this denial. If you believe this capability is essential to complete the user's request, STOP and explain to the user what you were trying to do and why you need this permission. Let the user decide how to proceed. [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] Compiling and running a native binary was denied, so I won't go that way either. I'll test with Node only. Checking whether any globally installed Node packages could help: [tool Bash] { "command": "ls /opt/homebrew/lib/node_modules 2>&1 | head -30; ls /opt/homebrew/bin | grep -i -E \"chrom|glsl|spirv|naga|playwright|puppeteer|magick|convert|ffmpeg\" | head", "description": "List global node modules and relevant binaries" } [tool error] Exit code 1 npm sfw convert ffmpeg heif-convert magick magick-script Magick++-config MagickCore-config MagickWand-config zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens 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[system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Since native compiles aren't possible, I'll verify with Node by running headless physics checks (volume conservation, no NaN, no stuck states) and building a GLSL-to-JS translator to type-check the shader and render preview PNGs. First I'm examining the page structure: a single WebGL canvas with pre-rendered cross-fading textures for the wall/desk/lamp and a live metaball shader for the glass. [user] Output token limit hit. Resume directly — no apology, no recap of what you were doing. Pick up mid-thought if that is where the cut happened. Break remaining work into smaller pieces. [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] 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thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] No browser automation tools are available, so I'll build index.html with the physics and WebGL rendering, then validate it with a headless Node test for the convection/wax-area logic and a small GLSL-to-JS translator to catch shader errors and render preview PNGs. Starting now with the page skeleton and physics. [tool Write] { "file_path": "[workspace]/index.html", "content": "\n\n\n\n\n\n\nLava Lamp\n\n\n\n\n\n\n\n\n\n\n\n" } [tool result] File created successfully at: [workspace]/index.html (file state is current in your context — no need to Read it back) [system] status [system] thinking_tokens [system] thinking_tokens [assistant] Now a Node harness to run the physics headless and print statistics: [tool Write] { "file_path": "[workspace]/.scratch/simtest.js", "content": "// Headless test of the wax simulation extracted from index.html.\nconst fs = require('fs');\nconst path = require('path');\nconst html = fs.readFileSync(path.join(__dirname, '..', 'index.html'), 'utf8');\nconst code = html.split('/*SIM-BEGIN*/')[1].split('/*SIM-END*/')[0];\nconst { Lamp, createSim } = new Function(code + '\\nreturn { Lamp, createSim };')();\n\nfunction mulberry32(a) {\n return function () {\n a |= 0; a = (a + 0x6D2B79F5) | 0;\n let t = Math.imul(a ^ (a >>> 15), 1 | a);\n t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n\nconst seed = +(process.argv[2] || 1);\nconst sim = createSim(mulberry32(seed));\nconst GH = sim.TOP - sim.FLOOR;\nconst dt = 1 / 60;\nlet nanSeen = false, maxAreaErr = 0;\n\nfunction sample() {\n const free = sim.blobs.filter(b => b.on);\n for (const b of free) {\n for (const k of ['x', 'y', 'vx', 'vy', 'A', 'T', 's']) if (!Number.isFinite(b[k])) nanSeen = true;\n const hw = Lamp.innerHW(b.y);\n if (Math.abs(b.x) > hw + 1e-6) console.log('OUT OF GLASS', b.x.toFixed(4), b.y.toFixed(4), hw.toFixed(4));\n }\n maxAreaErr = Math.max(maxAreaErr, Math.abs(sim.totalArea() - sim.A_TOTAL) / sim.A_TOTAL);\n return free;\n}\n\nfunction run(seconds, label) {\n const steps = Math.round(seconds / dt);\n const hist = new Array(10).fill(0);\n let nSum = 0, nMax = 0, samples = 0, rMax = 0, poolSum = 0, nInTop = 0, freeSamples = 0;\n const s0 = { ...sim.stats };\n for (let k = 0; k < steps; k++) {\n sim.advance(dt);\n if (k % 30 === 0) {\n const bl = sample();\n const free = bl.filter(b => b.mode === 0);\n nSum += free.length; nMax = Math.max(nMax, free.length); samples++;\n poolSum += sim.pool.A / sim.A_TOTAL;\n for (const b of free) {\n const h = (b.y - sim.FLOOR) / GH;\n hist[Math.min(9, Math.max(0, Math.floor(h * 10)))]++;\n rMax = Math.max(rMax, b.r);\n if (h > 0.8) nInTop++;\n freeSamples++;\n }\n }\n }\n const st = sim.stats;\n console.log(`== ${label} (${seconds}s) ==`);\n console.log(` free blobs avg ${(nSum / samples).toFixed(2)} max ${nMax}; pool share avg ${(poolSum / samples).toFixed(2)} now ${(sim.pool.A / sim.A_TOTAL).toFixed(2)}; poolT ${sim.pool.T.toFixed(2)} heat ${st.heat.toFixed(2)}`);\n console.log(` buds ${st.buds - s0.buds}, merges ${st.merges - s0.merges}, splits ${st.splits - s0.splits}, tears ${st.tears - s0.tears}; rMax ${rMax.toFixed(4)}; top-20% share ${(nInTop / Math.max(1, freeSamples)).toFixed(2)}`);\n console.log(' height histogram (bottom->top):', hist.map(v => (v / Math.max(1, freeSamples)).toFixed(2)).join(' '));\n}\n\n// Track individual blob trips: time from release to first reaching the top 15%.\nfunction tripStats(seconds) {\n const seen = new Map();\n const trips = [];\n let maxH = new Map();\n const steps = Math.round(seconds / dt);\n for (let k = 0; k < steps; k++) {\n sim.advance(dt);\n sim.blobs.forEach((b, i) => {\n if (!b.on) { seen.delete(i); maxH.delete(i); return; }\n if (b.mode !== 0) return;\n if (!seen.has(i)) { seen.set(i, sim.stats.time); maxH.set(i, 0); }\n const h = (b.y - sim.FLOOR) / GH;\n if (h > maxH.get(i)) maxH.set(i, h);\n if (h > 0.85 && seen.get(i) >= 0) { trips.push(sim.stats.time - seen.get(i)); seen.set(i, -1); }\n });\n }\n trips.sort((a, b) => a - b);\n console.log(`== trips to top: ${trips.length} in ${seconds}s; median ${trips.length ? trips[trips.length >> 1].toFixed(1) : '-'}s`);\n}\n\nconst t0 = process.hrtime.bigint();\nrun(60, 'warm-up from hot pool');\nrun(300, 'steady state');\ntripStats(120);\nsim.setPower(false);\nrun(20, 'off: first 20s');\nrun(40, 'off: next 40s');\nrun(60, 'off: next 60s');\nsim.setPower(true);\nlet firstBud = -1;\nconst b0 = sim.stats.buds;\nfor (let k = 0; k < 60 * 60; k++) { sim.advance(dt); if (firstBud < 0 && sim.stats.buds > b0) firstBud = k * dt; }\nconsole.log(`== power on again: first bud after ${firstBud.toFixed(1)}s`);\nrun(120, 'on again');\nconst t1 = process.hrtime.bigint();\nconst simSeconds = 60 + 300 + 120 + 120 + 60 + 120;\nconsole.log(`NaN: ${nanSeen}; max area error ${(maxAreaErr * 100).toFixed(4)}%; cpu per 1/60 step ${(Number(t1 - t0) / 1e6 / (simSeconds * 60) * 1000).toFixed(1)}us`);\n" } [tool result] File created successfully at: [workspace]/.scratch/simtest.js (file state is current in your context — no need to Read it back) [tool Bash] { "command": "node .scratch/simtest.js 1 &1 | head -60", "description": "Run headless wax simulation test", "timeout": 120000 } [tool error] Exit code 1 == warm-up from hot pool (60s) == free blobs avg 2.51 max 6; pool share avg 0.36 now 0.30; poolT 1.00 heat 1.00 buds 3, merges 6, splits 2, tears 5; rMax 0.0581; top-20% share 0.11 height histogram (bottom->top): 0.02 0.16 0.25 0.21 0.13 0.04 0.03 0.05 0.03 0.08 == steady state (300s) == free blobs avg 1.39 max 2; pool share avg 0.30 now 0.30; poolT 1.00 heat 1.00 buds 0, merges 7, splits 7, tears 0; rMax 0.0581; top-20% share 0.01 height histogram (bottom->top): 0.00 0.03 0.22 0.25 0.15 0.14 0.12 0.07 0.01 0.00 == trips to top: 0 in 120s; median -s == off: first 20s (20s) == free blobs avg 1.02 max 2; pool share avg 0.30 now 0.30; poolT 0.95 heat 0.46 buds 0, merges 0, splits 1, tears 0; rMax 0.0581; top-20% share 0.00 height histogram (bottom->top): 0.00 0.02 0.10 0.15 0.15 0.22 0.37 0.00 0.00 0.00 == off: next 40s (40s) == free blobs avg 0.20 max 2; pool share avg 0.92 now 1.00; poolT 0.43 heat 0.10 buds 0, merges 0, splits 0, tears 0; rMax 0.0456; top-20% share 0.00 height histogram (bottom->top): 0.31 0.50 0.19 0.00 0.00 0.00 0.00 0.00 0.00 0.00 == off: next 60s (60s) == free blobs avg 0.00 max 0; pool share avg 1.00 now 1.00; poolT 0.22 heat 0.01 buds 0, merges 0, splits 0, tears 0; rMax 0.0000; top-20% share 0.00 height histogram (bottom->top): 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 == power on again: first bud after 6.3s == on again (120s) == free blobs avg 1.43 max 2; pool share avg 0.27 now 0.27; poolT 1.00 heat 1.00 buds 0, merges 3, splits 2, tears 0; rMax 0.0594; top-20% share 0.04 height histogram (bottom->top): 0.00 0.03 0.20 0.24 0.22 0.12 0.08 0.08 0.04 0.00 NaN: false; max area error 0.0000%; cpu per 1/60 step 0.9us zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Area stays conserved with no NaNs and the on/off cycling works correctly, but the steady state is off: a few oversized blobs stall low in the glass and hoard enough wax to stop new budding. I'll trace what's happening with these big blobs to find the cause. [tool Write] { "file_path": "[workspace]/.scratch/trace.js", "content": "const fs = require('fs');\nconst path = require('path');\nconst html = fs.readFileSync(path.join(__dirname, '..', 'index.html'), 'utf8');\nconst code = html.split('/*SIM-BEGIN*/')[1].split('/*SIM-END*/')[0];\nconst { Lamp, createSim } = new Function(code + '\\nreturn { Lamp, createSim };')();\nfunction mulberry32(a) { return function () { a |= 0; a = (a + 0x6D2B79F5) | 0; let t = Math.imul(a ^ (a >>> 15), 1 | a); t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t; return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; }\nconst sim = createSim(mulberry32(+(process.argv[2] || 1)));\nconst GH = sim.TOP - sim.FLOOR;\nconst T0 = +(process.argv[3] || 0), T1 = +(process.argv[4] || 60), every = +(process.argv[5] || 1);\nfor (let t = 0; t < T1; t += 1 / 60) {\n sim.advance(1 / 60);\n const k = Math.round(sim.stats.time * 60);\n if (sim.stats.time >= T0 && k % Math.round(every * 60) === 0) {\n const parts = sim.blobs.map((b, i) => b.on ? `#${i}${'FBMP'[b.mode]} h${((b.y - sim.FLOOR) / GH).toFixed(2)} r${b.r.toFixed(3)} T${b.T.toFixed(2)} vy${(b.vy * 100).toFixed(1)} s${b.s.toFixed(2)}` : null).filter(Boolean);\n console.log(`t=${sim.stats.time.toFixed(1)} pool ${(sim.pool.A / sim.A_TOTAL).toFixed(2)} T${sim.pool.T.toFixed(2)} | ${parts.join(' | ')}`);\n }\n}\n" } [tool result] File created successfully at: [workspace]/.scratch/trace.js (file state is current in your context — no need to Read it back) [tool Bash] { "command": "node .scratch/trace.js 1 0 60 2 &1 | head -40", "description": "Trace blob states over the first minute" } [tool error] Exit code 1 t=2.0 pool 0.89 T0.90 | #0B h0.10 r0.023 T0.95 vy0.6 s1.15 t=4.0 pool 0.67 T0.94 | #0F h0.17 r0.037 T0.98 vy6.7 s1.24 | #1F h0.08 r0.015 T0.61 vy2.3 s1.25 t=6.0 pool 0.58 T0.97 | #0F h0.59 r0.037 T0.89 vy11.7 s1.46 | #1F h0.20 r0.015 T0.72 vy3.5 s1.16 | #2B h0.11 r0.021 T1.00 vy1.1 s1.15 t=8.0 pool 0.46 T1.00 | #0F h0.92 r0.037 T0.78 vy0.3 s1.26 | #1F h0.31 r0.015 T0.61 vy2.8 s1.13 | #2F h0.28 r0.022 T0.92 vy8.2 s1.43 | #3F h0.12 r0.009 T0.71 vy2.1 s1.10 | #4B h0.07 r0.021 T1.00 vy0.4 s1.13 t=10.0 pool 0.30 T1.00 | #0F h0.93 r0.037 T0.67 vy0.0 s0.96 | #1F h0.40 r0.015 T0.53 vy0.7 s1.14 | #2F h0.54 r0.022 T0.78 vy6.0 s1.30 | #3F h0.20 r0.009 T0.64 vy1.7 s1.10 | #4F h0.13 r0.032 T0.99 vy7.1 s1.21 | #5F h0.05 r0.013 T0.63 vy2.9 s1.25 t=12.0 pool 0.30 T1.00 | #0F h0.93 r0.037 T0.58 vy0.0 s0.87 | #1F h0.40 r0.015 T0.47 vy-0.3 s0.96 | #2F h0.72 r0.022 T0.66 vy3.7 s1.28 | #3F h0.26 r0.009 T0.53 vy0.4 s1.12 | #4F h0.53 r0.032 T0.88 vy10.5 s1.53 | #5F h0.17 r0.013 T0.75 vy3.5 s1.18 t=14.0 pool 0.30 T1.00 | #0F h0.93 r0.038 T0.49 vy0.2 s0.86 | #1F h0.38 r0.015 T0.44 vy-0.9 s1.03 | #2M h0.85 r0.021 T0.57 vy0.2 s1.21 | #3F h0.26 r0.009 T0.47 vy-0.3 s0.96 | #4F h0.85 r0.032 T0.77 vy6.9 s1.44 | #5F h0.27 r0.013 T0.62 vy1.8 s1.09 t=16.0 pool 0.30 T1.00 | #0F h0.91 r0.051 T0.51 vy-0.1 s0.79 | #1F h0.34 r0.015 T0.42 vy-1.2 s1.06 | #3F h0.24 r0.009 T0.44 vy-0.6 s1.02 | #4M h0.92 r0.017 T0.71 vy-0.1 s1.20 | #5F h0.32 r0.013 T0.53 vy0.5 s1.11 t=18.0 pool 0.30 T1.00 | #0F h0.90 r0.054 T0.47 vy-0.7 s0.90 | #1F h0.29 r0.015 T0.41 vy-1.4 s0.98 | #3F h0.22 r0.009 T0.43 vy-0.7 s1.06 | #5F h0.32 r0.013 T0.47 vy-0.3 s0.98 t=20.0 pool 0.30 T1.00 | #0F h0.85 r0.054 T0.44 vy-1.8 s1.08 | #1F h0.24 r0.015 T0.41 vy-1.4 s1.07 | #3F h0.19 r0.009 T0.44 vy-0.6 s0.96 | #5F h0.30 r0.013 T0.44 vy-0.8 s0.99 t=22.0 pool 0.30 T1.00 | #0F h0.77 r0.054 T0.42 vy-2.6 s1.03 | #1F h0.19 r0.015 T0.42 vy-1.1 s1.03 | #3F h0.16 r0.009 T0.49 vy-0.4 s1.04 | #5F h0.27 r0.013 T0.43 vy-1.0 s1.08 t=24.0 pool 0.30 T1.00 | #0F h0.66 r0.054 T0.41 vy-3.1 s1.06 | #1F h0.17 r0.017 T0.53 vy0.3 s0.97 | #5F h0.23 r0.013 T0.42 vy-1.0 s0.98 t=26.0 pool 0.30 T1.00 | #0F h0.53 r0.054 T0.41 vy-3.5 s1.13 | #1F h0.20 r0.017 T0.57 vy1.2 s1.11 | #5F h0.19 r0.013 T0.43 vy-1.0 s1.02 t=28.0 pool 0.30 T1.00 | #0F h0.40 r0.038 T0.40 vy-3.2 s1.03 | #1F h0.24 r0.017 T0.53 vy0.5 s1.01 | #2F h0.50 r0.038 T0.49 vy-0.3 s1.06 | #5F h0.16 r0.013 T0.45 vy-0.7 s1.07 t=30.0 pool 0.30 T1.00 | #0F h0.29 r0.040 T0.41 vy-2.9 s1.10 | #1M h0.26 r0.014 T0.50 vy-2.9 s0.99 | #2F h0.48 r0.038 T0.47 vy-0.7 s1.04 | #5F h0.14 r0.013 T0.49 vy-0.2 s0.96 t=32.0 pool 0.30 T1.00 | #0F h0.19 r0.042 T0.52 vy-1.1 s1.07 | #2F h0.44 r0.038 T0.45 vy-1.2 s0.97 | #5F h0.15 r0.013 T0.53 vy0.5 s1.04 t=34.0 pool 0.30 T1.00 | #0F h0.26 r0.042 T0.64 vy3.6 s1.10 | #2F h0.39 r0.038 T0.44 vy-1.6 s1.08 | #5M h0.19 r0.012 T0.55 vy3.6 s1.12 t=36.0 pool 0.30 T1.00 | #0F h0.36 r0.047 T0.58 vy2.4 s1.20 | #2M h0.37 r0.035 T0.43 vy2.4 s1.02 t=38.0 pool 0.30 T1.00 | #0F h0.42 r0.058 T0.51 vy0.9 s1.05 | #2M h0.41 r0.003 T0.43 vy0.9 s1.02 t=40.0 pool 0.30 T1.00 | #0F h0.44 r0.058 T0.49 vy0.0 s1.01 t=42.0 pool 0.30 T1.00 | #0F h0.43 r0.058 T0.48 vy-0.6 s1.05 t=44.0 pool 0.30 T1.00 | #0F h0.40 r0.058 T0.47 vy-1.0 s0.97 t=46.0 pool 0.30 T1.00 | #0F h0.35 r0.058 T0.46 vy-1.4 s1.07 t=48.0 pool 0.30 T1.00 | #0F h0.29 r0.058 T0.45 vy-1.8 s1.05 t=50.0 pool 0.30 T1.00 | #0F h0.22 r0.058 T0.46 vy-1.8 s1.00 t=52.0 pool 0.30 T1.00 | #0F h0.23 r0.058 T0.66 vy3.9 s1.16 t=54.0 pool 0.30 T1.00 | #0F h0.44 r0.041 T0.65 vy5.2 s1.26 | #1F h0.32 r0.041 T0.54 vy1.6 s1.11 t=56.0 pool 0.30 T1.00 | #0F h0.61 r0.041 T0.60 vy3.6 s1.23 | #1F h0.37 r0.041 T0.52 vy0.7 s1.11 t=58.0 pool 0.30 T1.00 | #0F h0.72 r0.041 T0.56 vy2.3 s1.19 | #1F h0.38 r0.041 T0.50 vy0.1 s1.00 t=60.0 pool 0.30 T1.00 | #0F h0.78 r0.041 T0.53 vy1.2 s1.03 | #1F h0.37 r0.041 T0.48 vy-0.5 s0.98 zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Found the bug: liquid above the pool stays warm enough to keep wax buoyant, so sinking blobs reheat and bounce forever instead of returning to the pool. I'll fix this by keeping the liquid below the neutral temperature everywhere above the pool and making large blobs split based on size alone, not just speed. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " // Liquid temperature: a hot layer over the bulb, cooling with height, coldest under the cap.\n const envT = y => {\n const h = (y - FLOOR) / GH;\n const prof = 0.8 * Math.exp(-h / 0.07) + 0.33 - 0.14 * h - 0.12 * sstep(0.72, 1, h);\n return T_AMB + st.heat * prof;\n };", "new_string": " // Liquid temperature: warmest near the bulb, cooling with height, coldest under the cap.\n // It stays below TN everywhere, so wax only rises on heat it picked up in the pool and\n // anything that cools off eventually comes back down.\n const envT = y => {\n const h = (y - FLOOR) / GH;\n return T_AMB + st.heat * (0.36 - 0.2 * h - 0.1 * sstep(0.75, 1, h));\n };" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " const zone = 1 - sstep(0, 0.06, b.y - ey0 - ps);\n b.T += st.coil * zone * 0.4 * (1 - b.T) * dt;", "new_string": " const zone = 1 - sstep(0, 0.012, b.y - ey0 - ps); // resting on the hot pool\n b.T += st.coil * zone * 0.6 * (1 - b.T) * dt;" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " // big blobs on the move sometimes pinch in two\n if (b.cool <= 0 && b.r > 0.033 && Math.abs(b.vy) > 0.035 &&\n rand() < dt * 0.09 * Math.pow(b.r / 0.033, 3)) split(i);", "new_string": " // big blobs are unstable and pinch in two, sooner when they are moving fast\n if (b.cool <= 0 && b.r > 0.03) {\n const big = Math.max(0, (b.r - 0.036) / 0.012);\n const rate = 0.25 * big * big + (Math.abs(b.vy) > 0.05 ? 0.05 : 0);\n if (rand() < dt * rate) split(i);\n }" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "node .scratch/simtest.js 1 &1 | head -40; echo; node .scratch/simtest.js 7 &1 | head -12", "description": "Rerun simulation stats for two seeds", "timeout": 120000 } [tool error] Exit code 1 == warm-up from hot pool (60s) == free blobs avg 3.40 max 6; pool share avg 0.40 now 0.30; poolT 0.94 heat 1.00 buds 8, merges 12, splits 3, tears 11; rMax 0.0559; top-20% share 0.16 height histogram (bottom->top): 0.06 0.29 0.17 0.06 0.05 0.07 0.08 0.07 0.08 0.09 == steady state (300s) == free blobs avg 3.51 max 7; pool share avg 0.33 now 0.29; poolT 0.84 heat 1.00 buds 37, merges 74, splits 27, tears 46; rMax 0.0574; top-20% share 0.01 height histogram (bottom->top): 0.09 0.34 0.16 0.18 0.12 0.06 0.02 0.03 0.01 0.00 == trips to top: 0 in 120s; median -s == off: first 20s (20s) == free blobs avg 2.10 max 6; pool share avg 0.61 now 1.00; poolT 0.50 heat 0.46 buds 0, merges 4, splits 1, tears 2; rMax 0.0501; top-20% share 0.00 height histogram (bottom->top): 0.05 0.21 0.43 0.18 0.13 0.00 0.00 0.00 0.00 0.00 == off: next 40s (40s) == free blobs avg 0.00 max 0; pool share avg 1.00 now 1.00; poolT 0.32 heat 0.10 buds 0, merges 0, splits 0, tears 0; rMax 0.0000; top-20% share 0.00 height histogram (bottom->top): 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 == off: next 60s (60s) == free blobs avg 0.00 max 0; pool share avg 1.00 now 1.00; poolT 0.18 heat 0.01 buds 0, merges 0, splits 0, tears 0; rMax 0.0000; top-20% share 0.00 height histogram (bottom->top): 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 == power on again: first bud after 6.8s == on again (120s) == free blobs avg 3.20 max 6; pool share avg 0.29 now 0.30; poolT 0.93 heat 1.00 buds 9, merges 26, splits 14, tears 9; rMax 0.0573; top-20% share 0.00 height histogram (bottom->top): 0.14 0.26 0.20 0.16 0.15 0.08 0.01 0.00 0.00 0.00 NaN: false; max area error 0.0000%; cpu per 1/60 step 1.2us == warm-up from hot pool (60s) == free blobs avg 3.70 max 7; pool share avg 0.42 now 0.30; poolT 0.92 heat 1.00 buds 9, merges 15, splits 5, tears 14; rMax 0.0562; top-20% share 0.12 height histogram (bottom->top): 0.08 0.34 0.16 0.12 0.04 0.06 0.04 0.04 0.08 0.03 == steady state (300s) == free blobs avg 3.80 max 7; pool share avg 0.34 now 0.30; poolT 0.90 heat 1.00 buds 33, merges 69, splits 30, tears 48; rMax 0.0586; top-20% share 0.01 height histogram (bottom->top): 0.09 0.32 0.16 0.17 0.13 0.09 0.03 0.02 0.01 0.00 == trips to top: 0 in 120s; median -s == off: first 20s (20s) == free blobs avg 1.90 max 4; pool share avg 0.44 now 0.90; poolT 0.50 heat 0.46 buds 0, merges 3, splits 1, tears 0; rMax 0.0560; top-20% share 0.00 zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] Blobs now cycle (about 7 buds, 15 merges and 5 splits a minute), but in the steady state almost none reach the top. Looking at what happens to them after warm-up: [tool Bash] { "command": "node .scratch/trace.js 1 200 236 1.5 &1 | cut -c1-400 | head -26", "description": "Trace steady-state blob behavior" } [tool error] Exit code 1 t=201.0 pool 0.30 T0.88 | #3F h0.27 r0.057 T0.51 vy0.3 s0.98 | #5F h0.05 r0.009 T0.47 vy-0.5 s0.99 | #7M h0.19 r0.006 T0.54 vy0.3 s1.04 t=202.5 pool 0.30 T0.90 | #0F h0.23 r0.016 T0.39 vy-0.2 s1.05 | #3F h0.27 r0.055 T0.50 vy0.1 s1.05 | #5F h0.06 r0.009 T0.56 vy0.6 s1.08 t=204.0 pool 0.30 T0.91 | #0F h0.18 r0.032 T0.39 vy-2.6 s1.11 | #3F h0.27 r0.048 T0.49 vy-0.2 s1.04 | #5F h0.07 r0.009 T0.51 vy0.2 s1.04 t=205.5 pool 0.31 T0.91 | #0P h0.11 r0.032 T0.60 vy-6.5 s1.01 | #3F h0.26 r0.048 T0.48 vy-0.5 s0.97 | #5F h0.07 r0.009 T0.48 vy-0.1 s0.95 t=207.0 pool 0.46 T0.80 | #0P h0.07 r0.009 T0.60 vy0.3 s0.86 | #1B h0.07 r0.016 T0.91 vy1.1 s1.14 | #3F h0.24 r0.048 T0.47 vy-0.8 s0.98 | #5P h0.06 r0.002 T0.52 vy0.2 s0.91 t=208.5 pool 0.32 T0.83 | #0F h0.06 r0.007 T0.63 vy1.6 s1.16 | #1F h0.12 r0.018 T0.89 vy6.1 s1.20 | #2B h0.09 r0.025 T0.88 vy1.1 s1.22 | #3F h0.22 r0.037 T0.47 vy-1.0 s1.06 | #4F h0.30 r0.030 T0.55 vy1.3 s1.06 t=210.0 pool 0.29 T0.85 | #0F h0.10 r0.007 T0.59 vy0.9 s1.07 | #1F h0.15 r0.018 T0.78 vy4.2 s1.20 | #2F h0.17 r0.026 T0.87 vy5.8 s1.31 | #3F h0.24 r0.037 T0.46 vy0.3 s1.05 | #4F h0.33 r0.030 T0.53 vy0.9 s1.11 | #5F h0.08 r0.010 T0.68 vy2.1 s1.16 t=211.5 pool 0.29 T0.87 | #0F h0.11 r0.007 T0.51 vy0.2 s1.08 | #1M h0.23 r0.014 T0.71 vy4.5 s1.27 | #2F h0.27 r0.029 T0.77 vy4.6 s1.29 | #3F h0.27 r0.037 T0.45 vy0.2 s0.98 | #4F h0.36 r0.030 T0.51 vy0.3 s1.03 | #5F h0.14 r0.010 T0.64 vy1.9 s1.07 t=213.0 pool 0.29 T0.89 | #0F h0.11 r0.007 T0.48 vy-0.2 s1.00 | #2F h0.38 r0.032 T0.71 vy3.3 s1.17 | #3F h0.29 r0.042 T0.46 vy0.5 s0.99 | #4M h0.32 r0.022 T0.49 vy0.5 s0.96 | #5F h0.18 r0.010 T0.56 vy0.8 s1.07 t=214.5 pool 0.29 T0.90 | #0F h0.10 r0.007 T0.46 vy-0.4 s0.95 | #1F h0.27 r0.022 T0.40 vy-1.1 s1.01 | #2M h0.32 r0.013 T0.70 vy0.4 s1.15 | #3F h0.32 r0.051 T0.52 vy0.4 s1.06 | #5F h0.19 r0.010 T0.51 vy0.2 s1.08 t=216.0 pool 0.29 T0.91 | #0F h0.09 r0.007 T0.45 vy-0.5 s1.03 | #1F h0.22 r0.031 T0.41 vy-2.4 s0.99 | #3F h0.34 r0.048 T0.52 vy0.8 s1.07 | #5F h0.19 r0.010 T0.47 vy-0.3 s1.00 t=217.5 pool 0.29 T0.92 | #0F h0.08 r0.007 T0.46 vy0.3 s1.06 | #1F h0.15 r0.031 T0.41 vy-2.4 s1.07 | #3F h0.35 r0.048 T0.51 vy0.4 s0.99 | #5F h0.18 r0.010 T0.45 vy-0.5 s0.96 t=219.0 pool 0.38 T0.81 | #0B h0.07 r0.008 T0.88 vy0.4 s1.04 | #1P h0.06 r0.022 T0.45 vy-1.8 s0.96 | #3F h0.36 r0.048 T0.50 vy0.0 s0.97 | #5F h0.16 r0.010 T0.44 vy-0.7 s1.03 t=220.5 pool 0.43 T0.77 | #0B h0.09 r0.018 T0.88 vy1.0 s1.18 | #3F h0.36 r0.048 T0.48 vy-0.4 s1.05 | #5F h0.14 r0.010 T0.44 vy-0.7 s1.07 t=222.0 pool 0.32 T0.80 | #0F h0.17 r0.018 T0.84 vy5.3 s1.24 | #1B h0.08 r0.022 T0.85 vy1.0 s1.16 | #2F h0.09 r0.007 T0.68 vy1.6 s1.16 | #3F h0.34 r0.048 T0.48 vy-0.7 s1.05 | #5F h0.15 r0.010 T0.44 vy0.5 s0.99 t=223.5 pool 0.29 T0.83 | #0F h0.28 r0.018 T0.73 vy2.8 s1.17 | #1F h0.15 r0.023 T0.85 vy6.0 s1.23 | #2M h0.13 r0.006 T0.58 vy6.0 s1.04 | #3F h0.32 r0.048 T0.47 vy-0.7 s0.97 | #4F h0.07 r0.009 T0.67 vy2.2 s1.22 | #5F h0.17 r0.010 T0.43 vy0.5 s0.97 t=225.0 pool 0.29 T0.86 | #0M h0.30 r0.008 T0.69 vy-0.4 s1.15 | #1F h0.31 r0.024 T0.76 vy4.4 s1.33 | #3F h0.30 r0.051 T0.48 vy-0.4 s0.98 | #4F h0.13 r0.009 T0.63 vy1.6 s1.09 | #5F h0.19 r0.010 T0.43 vy-0.7 s1.05 t=226.5 pool 0.29 T0.88 | #0F h0.36 r0.036 T0.57 vy1.7 s1.01 | #1M h0.32 r0.013 T0.72 vy0.3 s1.28 | #3F h0.31 r0.042 T0.52 vy0.3 s1.05 | #4F h0.16 r0.009 T0.55 vy0.6 s1.01 | #5F h0.16 r0.010 T0.43 vy-0.9 s1.07 t=228.0 pool 0.29 T0.89 | #0F h0.41 r0.036 T0.55 vy1.5 s1.04 | #3F h0.33 r0.044 T0.52 vy0.9 s1.07 | #4F h0.17 r0.009 T0.50 vy0.0 s1.06 | #5F h0.14 r0.010 T0.43 vy-0.9 s0.99 t=229.5 pool 0.29 T0.90 | #0F h0.46 r0.036 T0.52 vy0.8 s1.10 | #3F h0.33 r0.044 T0.51 vy0.6 s0.99 | #4F h0.16 r0.009 T0.47 vy-0.3 s1.04 | #5F h0.12 r0.010 T0.43 vy-0.8 s0.98 t=231.0 pool 0.29 T0.91 | #0M h0.46 r0.036 T0.50 vy0.2 s1.07 | #3F h0.35 r0.044 T0.50 vy0.2 s0.99 | #4F h0.15 r0.009 T0.45 vy-0.5 s0.96 | #5F h0.09 r0.010 T0.45 vy-0.7 s1.06 t=232.5 pool 0.29 T0.92 | #0M h0.37 r0.010 T0.50 vy-0.2 s1.07 | #3F h0.37 r0.056 T0.49 vy-0.2 s1.05 | #4F h0.13 r0.009 T0.44 vy-0.6 s1.00 | #5F h0.10 r0.010 T0.58 vy0.9 s1.06 t=234.0 pool 0.29 T0.93 | #0F h0.42 r0.029 T0.57 vy1.4 s1.02 | #3F h0.36 r0.049 T0.48 vy-0.5 s1.04 | #4F h0.12 r0.009 T0.44 vy-0.5 s1.07 | #5F h0.11 r0.010 T0.52 vy0.2 s0.98 t=235.5 pool 0.29 T0.93 | #0F h0.46 r0.031 T0.54 vy1.3 s1.04 | #3F h0.34 r0.048 T0.47 vy-0.8 s0.97 | #5F h0.11 r0.014 T0.47 vy-0.4 s0.98 zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] I found the issue: a large lukewarm blob is absorbing small hot buds before they can rise, kept afloat by their heat since the pool is at minimum size. I'll fix this by making blobs only merge when moving together (not head-on), steering vertically-closing blobs sideways, and having the pool wait for enough wax to form a proper bud. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " const k = i * N + j;\n const dx = b.x - a.x, dy = b.y - a.y;\n const d = Math.sqrt(dx * dx + dy * dy) + 1e-9;\n const R = a.r + b.r;\n let c = contact[k];\n if (d < R * 1.06) {\n if (c < 0) {\n c = Math.min(0, c + dt); // freshly split pair: let them drift apart\n } else {\n if (c === 0) mergeAt[k] = 0.6 + 3.6 * Math.pow(rand(), 1.6);\n c += dt;\n if (c > mergeAt[k]) {", "new_string": " const k = i * N + j;\n const dx = b.x - a.x, dy = b.y - a.y;\n const d = Math.sqrt(dx * dx + dy * dy) + 1e-9;\n const R = a.r + b.r;\n const rvx = b.vx - a.vx, rvy = b.vy - a.vy;\n // Blobs closing in on each other vertically veer sideways, so a riser and a\n // sinker usually graze past each other instead of colliding head on.\n if (d < R * 2.5 && Math.abs(dx) < R * 1.2 && dy * rvy < 0) {\n const push = 0.05 * (1 - d / (R * 2.5)) * (dx >= 0 ? 1 : -1);\n a.fx -= push * b.A / (a.A + b.A) * 2; b.fx += push * a.A / (a.A + b.A) * 2;\n }\n let c = contact[k];\n if (d < R * 1.06) {\n if (c < 0) {\n c = Math.min(0, c + dt); // freshly split pair: let them drift apart\n } else {\n if (c === 0) mergeAt[k] = 0.6 + 3.6 * Math.pow(rand(), 1.6);\n // Only blobs drifting together have time to fuse; ones sliding past just touch.\n const slow = rvx * rvx + rvy * rvy < 0.03 * 0.03;\n c = slow ? c + dt : Math.max(1e-6, c - dt);\n if (c > mergeAt[k]) {" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " const kv = 1 - Math.exp(-dt * 1.6); // viscous coupling: move as one\n const rvx = b.vx - a.vx, rvy = b.vy - a.vy;\n a.vx += rvx * kv * wa;", "new_string": " const kv = 1 - Math.exp(-dt * 1.6); // viscous coupling: move as one\n a.vx += rvx * kv * wa;" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " st.budWait -= dt;\n if (st.budWait <= 0) {\n const avail = pool.A - POOL_MIN;\n if (pool.T > 0.6 && st.coil > 0.5 && avail > 0.0011 && count() < N - 2) {\n const r = 0.017 + 0.03 * Math.pow(rand(), 0.85);\n spawnBud(Math.min(Math.PI * r * r, avail * 0.85));\n st.budWait = 1.0 + 3.0 * rand() / (0.4 + warm);\n } else {\n st.budWait = 0.4;\n }\n }", "new_string": " // Pick the next bud's size up front and wait until the pool holds enough wax for it.\n st.budWait -= dt;\n if (st.budWait <= 0) {\n if (!st.nextBud) {\n const r = 0.02 + 0.027 * Math.pow(rand(), 0.8);\n st.nextBud = Math.PI * r * r;\n }\n if (pool.T > 0.6 && st.coil > 0.5 && pool.A - POOL_MIN > st.nextBud * 1.15 && count() < N - 2) {\n spawnBud(st.nextBud);\n st.nextBud = 0;\n st.budWait = 1.0 + 3.0 * rand() / (0.4 + warm);\n } else {\n st.budWait = 0.4;\n }\n }" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "for s in 1 7 42; do node .scratch/simtest.js $s &1 | sed -n '5,9p'; echo; done", "description": "Rerun steady-state stats for three seeds", "timeout": 120000 } [tool error] Exit code 1 == steady state (300s) == free blobs avg 3.94 max 10; pool share avg 0.46 now 0.44; poolT 0.94 heat 1.00 buds 18, merges 20, splits 11, tears 11; rMax 0.0539; top-20% share 0.11 height histogram (bottom->top): 0.16 0.33 0.15 0.07 0.05 0.05 0.06 0.03 0.05 0.06 == trips to top: 4 in 120s; median 3.8s == steady state (300s) == free blobs avg 2.65 max 6; pool share avg 0.47 now 0.34; poolT 0.93 heat 1.00 buds 14, merges 19, splits 17, tears 4; rMax 0.0549; top-20% share 0.13 height histogram (bottom->top): 0.07 0.20 0.13 0.13 0.09 0.09 0.09 0.08 0.06 0.07 == trips to top: 3 in 120s; median 4.9s == steady state (300s) == free blobs avg 3.67 max 7; pool share avg 0.42 now 0.32; poolT 0.94 heat 1.00 buds 17, merges 22, splits 12, tears 10; rMax 0.0560; top-20% share 0.09 height histogram (bottom->top): 0.12 0.34 0.13 0.08 0.08 0.07 0.06 0.04 0.04 0.05 == trips to top: 4 in 120s; median 4.0s zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Progress is better—blobs now reach the top more often and fewer get eaten—but many still linger just above the pool since the liquid there is nearly neutral. I'll cool the lower liquid a bit to address this. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " return T_AMB + st.heat * (0.36 - 0.2 * h - 0.1 * sstep(0.75, 1, h));", "new_string": " return T_AMB + st.heat * (0.29 - 0.16 * h - 0.08 * sstep(0.75, 1, h));" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "for s in 1 7 42; do node .scratch/simtest.js $s &1 | sed -n '5,9p'; echo; done; node .scratch/simtest.js 3 &1 | tail -12", "description": "Rerun stats after cooling lower liquid", "timeout": 120000 } [tool error] Exit code 1 == steady state (300s) == free blobs avg 2.12 max 4; pool share avg 0.51 now 0.54; poolT 0.92 heat 1.00 buds 15, merges 17, splits 15, tears 7; rMax 0.0572; top-20% share 0.20 height histogram (bottom->top): 0.02 0.15 0.19 0.14 0.10 0.06 0.07 0.08 0.11 0.09 == trips to top: 5 in 120s; median 0.0s == steady state (300s) == free blobs avg 2.12 max 5; pool share avg 0.48 now 0.54; poolT 0.85 heat 1.00 buds 14, merges 24, splits 20, tears 6; rMax 0.0535; top-20% share 0.07 height histogram (bottom->top): 0.02 0.14 0.21 0.16 0.13 0.10 0.09 0.06 0.03 0.04 == trips to top: 5 in 120s; median 5.6s == steady state (300s) == free blobs avg 2.17 max 5; pool share avg 0.44 now 0.47; poolT 0.81 heat 1.00 buds 15, merges 27, splits 20, tears 7; rMax 0.0582; top-20% share 0.11 height histogram (bottom->top): 0.04 0.16 0.21 0.14 0.12 0.10 0.07 0.06 0.06 0.05 == trips to top: 5 in 120s; median 3.6s buds 0, merges 0, splits 0, tears 0; rMax 0.0000; top-20% share 0.00 height histogram (bottom->top): 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 == off: next 60s (60s) == free blobs avg 0.00 max 0; pool share avg 1.00 now 1.00; poolT 0.17 heat 0.01 buds 0, merges 0, splits 0, tears 0; rMax 0.0000; top-20% share 0.00 height histogram (bottom->top): 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 == power on again: first bud after 7.0s == on again (120s) == free blobs avg 1.88 max 4; pool share avg 0.54 now 0.33; poolT 0.93 heat 1.00 buds 3, merges 3, splits 6, tears 1; rMax 0.0459; top-20% share 0.17 height histogram (bottom->top): 0.02 0.15 0.25 0.13 0.09 0.05 0.09 0.05 0.05 0.12 NaN: false; max area error 0.0000%; cpu per 1/60 step 1.4us zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] I'll increase the wax amount, shift the bud sizing toward mostly medium with occasional large ones, and raise the budding frequency. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " const A_TOTAL = 0.0152; // total wax, as 2D area in lamp units\n const POOL_MIN = 0.3 * A_TOTAL; // the pool never drains below this", "new_string": " const A_TOTAL = 0.019; // total wax, as 2D area in lamp units\n const POOL_MIN = 0.26 * A_TOTAL; // the pool never drains below this" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " if (!st.nextBud) {\n const r = 0.02 + 0.027 * Math.pow(rand(), 0.8);\n st.nextBud = Math.PI * r * r;\n }\n if (pool.T > 0.6 && st.coil > 0.5 && pool.A - POOL_MIN > st.nextBud * 1.15 && count() < N - 2) {\n spawnBud(st.nextBud);\n st.nextBud = 0;\n st.budWait = 1.0 + 3.0 * rand() / (0.4 + warm);", "new_string": " if (!st.nextBud) {\n const r = rand() < 0.15 ? 0.038 + 0.008 * rand() : 0.018 + 0.024 * Math.pow(rand(), 0.9);\n st.nextBud = Math.PI * r * r;\n }\n if (pool.T > 0.6 && st.coil > 0.5 && pool.A - POOL_MIN > st.nextBud * 1.15 && count() < N - 2) {\n spawnBud(st.nextBud);\n st.nextBud = 0;\n st.budWait = 0.6 + 2.4 * rand() / (0.4 + warm);" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "for s in 1 7 42; do node .scratch/simtest.js $s &1 | sed -n '5,9p'; echo; done; node .scratch/simtest.js 3 &1 | tail -6", "description": "Rerun stats with more wax and faster budding", "timeout": 120000 } [tool error] Exit code 1 == steady state (300s) == free blobs avg 3.06 max 7; pool share avg 0.40 now 0.59; poolT 0.87 heat 1.00 buds 24, merges 42, splits 29, tears 8; rMax 0.0604; top-20% share 0.11 height histogram (bottom->top): 0.06 0.15 0.13 0.16 0.15 0.09 0.09 0.07 0.06 0.05 == trips to top: 0 in 120s; median -s == steady state (300s) == free blobs avg 3.12 max 7; pool share avg 0.38 now 0.51; poolT 0.81 heat 1.00 buds 21, merges 50, splits 37, tears 5; rMax 0.0592; top-20% share 0.02 height histogram (bottom->top): 0.03 0.18 0.21 0.20 0.14 0.09 0.07 0.05 0.01 0.01 == trips to top: 0 in 120s; median -s == steady state (300s) == free blobs avg 3.78 max 8; pool share avg 0.36 now 0.35; poolT 0.85 heat 1.00 buds 32, merges 46, splits 31, tears 26; rMax 0.0602; top-20% share 0.02 height histogram (bottom->top): 0.05 0.21 0.16 0.18 0.15 0.10 0.10 0.04 0.01 0.01 == trips to top: 0 in 120s; median -s == power on again: first bud after 7.2s == on again (120s) == free blobs avg 3.10 max 7; pool share avg 0.37 now 0.47; poolT 0.80 heat 1.00 buds 10, merges 18, splits 14, tears 7; rMax 0.0633; top-20% share 0.09 height histogram (bottom->top): 0.03 0.19 0.17 0.13 0.13 0.11 0.07 0.09 0.06 0.03 NaN: false; max area error 0.0000%; cpu per 1/60 step 1.2us zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Medium-sized blobs are losing heat too early, needing about 1.5× more thermal inertia to reach the top, and descending wax sinks too slowly. I'll adjust the sim so cool wax sinks proportionally faster, matching how real wax densifies as it cools toward solid. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " b.T += (envT(b.y) - b.T) * dt / (9 * b.r / 0.03);", "new_string": " b.T += (envT(b.y) - b.T) * dt / (13 * b.r / 0.03);" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " const ay = 0.55 * (b.T - TN);", "new_string": " const ay = 0.55 * (b.T - TN) * (b.T < TN ? 1.7 : 1); // cooling wax densifies fast" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " return T_AMB + st.heat * (0.29 - 0.16 * h - 0.08 * sstep(0.75, 1, h));", "new_string": " return T_AMB + st.heat * (0.29 - 0.2 * h - 0.06 * sstep(0.75, 1, h));" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "for s in 1 7 42; do node .scratch/simtest.js $s &1 | sed -n '5,9p'; echo; done; node .scratch/simtest.js 3 &1 | tail -6", "description": "Rerun stats with slower cooling and asymmetric buoyancy", "timeout": 120000 } [tool error] Exit code 1 == steady state (300s) == free blobs avg 3.58 max 8; pool share avg 0.39 now 0.31; poolT 0.86 heat 1.00 buds 30, merges 42, splits 29, tears 26; rMax 0.0589; top-20% share 0.12 height histogram (bottom->top): 0.03 0.15 0.18 0.16 0.11 0.09 0.07 0.09 0.05 0.07 == trips to top: 3 in 120s; median 0.0s == steady state (300s) == free blobs avg 3.42 max 8; pool share avg 0.39 now 0.28; poolT 0.85 heat 1.00 buds 27, merges 44, splits 33, tears 21; rMax 0.0615; top-20% share 0.11 height histogram (bottom->top): 0.04 0.18 0.15 0.15 0.12 0.10 0.08 0.07 0.05 0.06 == trips to top: 0 in 120s; median -s == steady state (300s) == free blobs avg 2.96 max 8; pool share avg 0.39 now 0.44; poolT 0.88 heat 1.00 buds 26, merges 48, splits 31, tears 14; rMax 0.0650; top-20% share 0.10 height histogram (bottom->top): 0.04 0.14 0.17 0.13 0.13 0.14 0.09 0.06 0.07 0.03 == trips to top: 2 in 120s; median 23.0s == power on again: first bud after 7.0s == on again (120s) == free blobs avg 3.22 max 6; pool share avg 0.38 now 0.45; poolT 0.80 heat 1.00 buds 10, merges 15, splits 11, tears 11; rMax 0.0601; top-20% share 0.18 height histogram (bottom->top): 0.02 0.11 0.19 0.14 0.11 0.09 0.09 0.07 0.06 0.12 NaN: false; max area error 0.0000%; cpu per 1/60 step 1.4us zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] The "trips to top" counter isn't measuring the right thing (split-off children inflate it). I'll measure directly how high each released bud gets before it rejoins the pool or merges: [tool Write] { "file_path": "[workspace]/.scratch/budtrack.js", "content": "// For every bud that leaves the pool, record the highest point it (or the blob it merged into) reaches.\nconst fs = require('fs');\nconst path = require('path');\nconst html = fs.readFileSync(path.join(__dirname, '..', 'index.html'), 'utf8');\nconst code = html.split('/*SIM-BEGIN*/')[1].split('/*SIM-END*/')[0];\nconst { createSim } = new Function(code + '\\nreturn { Lamp, createSim };')();\nfunction mulberry32(a) { return function () { a |= 0; a = (a + 0x6D2B79F5) | 0; let t = Math.imul(a ^ (a >>> 15), 1 | a); t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t; return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; }\nconst speed = +(process.argv[3] || 1);\nfor (const seed of (process.argv[2] || '1,7,42').split(',').map(Number)) {\n const sim = createSim(mulberry32(seed));\n const GH = sim.TOP - sim.FLOOR;\n sim.advance(60);\n const track = new Map(); // slot -> {r, maxH, t0}\n const done = [];\n let prevMode = sim.blobs.map(b => (b.on ? b.mode : -1));\n for (let k = 0; k < 600 * 60; k++) {\n sim.advance(1 / 60);\n sim.blobs.forEach((b, i) => {\n const m = b.on ? b.mode : -1;\n if (prevMode[i] === 1 && m === 0) track.set(i, { r: b.r, maxH: 0, t0: sim.stats.time, tTop: -1 });\n const tr = track.get(i);\n if (tr) {\n if (m === -1 || m === 3) { done.push(tr); track.delete(i); }\n else {\n const h = (b.y - sim.FLOOR) / GH;\n if (h > tr.maxH) tr.maxH = h;\n if (h > 0.8 && tr.tTop < 0) tr.tTop = sim.stats.time - tr.t0;\n if (m === 2) { done.push(tr); track.delete(i); }\n }\n }\n prevMode[i] = m;\n });\n }\n const bins = [[0, 0.025], [0.025, 0.035], [0.035, 1]];\n const out = bins.map(([lo, hi]) => {\n const g = done.filter(d => d.r >= lo && d.r < hi);\n const top = g.filter(d => d.maxH > 0.8);\n const tt = top.map(d => d.tTop).sort((a, b) => a - b);\n return `r${lo}-${hi}: n=${g.length} reachTop=${(top.length / Math.max(1, g.length)).toFixed(2)} medH=${g.length ? g.map(d => d.maxH).sort((a, b) => a - b)[g.length >> 1].toFixed(2) : '-'} riseT=${tt.length ? (tt[tt.length >> 1] / speed).toFixed(1) : '-'}s`;\n });\n console.log(`seed ${seed}: ${done.length} buds in 600s | ${out.join(' | ')}`);\n}\n" } [tool result] File created successfully at: [workspace]/.scratch/budtrack.js (file state is current in your context — no need to Read it back) [tool Bash] { "command": "node .scratch/budtrack.js 1,7,42 &1 | head", "description": "Measure how high released buds rise by size", "timeout": 120000 } [tool error] Exit code 1 seed 1: 52 buds in 600s | r0-0.025: n=9 reachTop=0.11 medH=0.52 riseT=8.2s | r0.025-0.035: n=22 reachTop=0.36 medH=0.61 riseT=8.1s | r0.035-1: n=21 reachTop=0.43 medH=0.72 riseT=4.4s seed 7: 43 buds in 600s | r0-0.025: n=9 reachTop=0.11 medH=0.50 riseT=10.7s | r0.025-0.035: n=18 reachTop=0.22 medH=0.56 riseT=6.6s | r0.035-1: n=16 reachTop=0.56 medH=0.84 riseT=5.9s seed 42: 53 buds in 600s | r0-0.025: n=13 reachTop=0.00 medH=0.48 riseT=-s | r0.025-0.035: n=18 reachTop=0.28 medH=0.61 riseT=5.5s | r0.035-1: n=22 reachTop=0.59 medH=0.90 riseT=6.3s zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Medium buds aren't reaching the top often enough, so I'll increase their thermal inertia and heat the pool harder so buds leave hotter. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " b.T += (envT(b.y) - b.T) * dt / (13 * b.r / 0.03);", "new_string": " b.T += (envT(b.y) - b.T) * dt / (16 * b.r / 0.03);" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " pool.T += dt * (st.coil * 0.12 * (1.04 - pool.T) - 0.02 * (pool.T - envT(FLOOR)));", "new_string": " pool.T += dt * (st.coil * 0.16 * (1.04 - pool.T) - 0.02 * (pool.T - envT(FLOOR)));" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "node .scratch/budtrack.js 1,7,42 &1 | head; for s in 1 7; do node .scratch/simtest.js $s &1 | sed -n '5,8p'; done; node .scratch/simtest.js 3 &1 | tail -7", "description": "Re-measure bud rise heights and overall stats", "timeout": 180000 } [tool error] Exit code 1 seed 1: 52 buds in 600s | r0-0.025: n=16 reachTop=0.25 medH=0.71 riseT=6.9s | r0.025-0.035: n=18 reachTop=0.39 medH=0.74 riseT=6.0s | r0.035-1: n=18 reachTop=0.67 medH=0.92 riseT=6.0s seed 7: 48 buds in 600s | r0-0.025: n=12 reachTop=0.25 medH=0.65 riseT=7.5s | r0.025-0.035: n=17 reachTop=0.53 medH=0.85 riseT=5.1s | r0.035-1: n=19 reachTop=0.63 medH=0.92 riseT=4.9s seed 42: 52 buds in 600s | r0-0.025: n=13 reachTop=0.15 medH=0.52 riseT=8.1s | r0.025-0.035: n=23 reachTop=0.48 medH=0.69 riseT=5.7s | r0.035-1: n=16 reachTop=0.88 medH=0.93 riseT=4.8s == steady state (300s) == free blobs avg 3.72 max 7; pool share avg 0.37 now 0.38; poolT 0.94 heat 1.00 buds 27, merges 42, splits 32, tears 19; rMax 0.0595; top-20% share 0.13 height histogram (bottom->top): 0.03 0.16 0.15 0.10 0.10 0.12 0.10 0.11 0.07 0.06 == steady state (300s) == free blobs avg 3.35 max 8; pool share avg 0.35 now 0.28; poolT 0.96 heat 1.00 buds 22, merges 46, splits 36, tears 11; rMax 0.0648; top-20% share 0.14 height histogram (bottom->top): 0.03 0.12 0.13 0.18 0.14 0.10 0.08 0.08 0.07 0.06 height histogram (bottom->top): 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 == power on again: first bud after 5.6s == on again (120s) == free blobs avg 3.44 max 7; pool share avg 0.44 now 0.57; poolT 0.92 heat 1.00 buds 8, merges 13, splits 11, tears 3; rMax 0.0609; top-20% share 0.26 height histogram (bottom->top): 0.03 0.15 0.13 0.16 0.08 0.05 0.08 0.06 0.11 0.15 NaN: false; max area error 0.0000%; cpu per 1/60 step 1.2us zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] The physics now simulates lava lamp blob behavior with realistic merging, splitting, and rising dynamics while conserving wax area. Next I'll build the WebGL shaders, rendering the background once per resize and shading only the lamp's bounding box each frame to keep GPU cost low. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": "", "new_string": "\n\n\n\n\n\n\n\n\n\n\n" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] The shaders are in. Two small fixes before the app code: a variable named `gl` (legal, but too close to the reserved `gl_` prefix for comfort) and a guard against division by zero in the cord curve. [tool Bash] { "command": "sed -i '' -e 's/float gl = length(G) + 1e-4;/float gLen = length(G) + 1e-4;/' -e 's|(gl \\* px \\* 1.3)|(gLen * px * 1.3)|' -e 's|vec3(-G / gl \\* rho|vec3(-G / gLen * rho|' -e 's|float t = clamp((f.x - a.x) / (b.x - a.x), 0.0, 1.0);|float span = max(b.x - a.x, 1.0);\\n float t = clamp((f.x - a.x) / span, 0.0, 1.0);|' -e 's|float k = 6.0 \\* t \\* (1.0 - t) \\* (b.y - a.y) / (b.x - a.x);|float k = 6.0 * t * (1.0 - t) * (b.y - a.y) / span;|' index.html && grep -n \"gLen\\|span\" index.html", "description": "Rename shader variable and guard cord division" } [permission denied] Bash: Permission to use Bash has been denied because Claude Code is running in don't ask mode. IMPORTANT: You *may* attempt to accomplish this action using other tools that might naturally be used to accomplish this goal, e.g. using head instead of cat. But you *should not* attempt to work around this denial in malicious ways, e.g. do not use your ability to run tests to execute non-test actions. You should only try to work around this restriction in reasonable ways that do not attempt to bypass the intent behind this denial. If you believe this capability is essential to complete the user's request, STOP and explain to the user what you were trying to do and why you need this permission. Let the user decide how to proceed. [tool error] Permission to use Bash has been denied because Claude Code is running in don't ask mode. IMPORTANT: You *may* attempt to accomplish this action using other tools that might naturally be used to accomplish this goal, e.g. using head instead of cat. But you *should not* attempt to work around this denial in malicious ways, e.g. do not use your ability to run tests to execute non-test actions. You should only try to work around this restriction in reasonable ways that do not attempt to bypass the intent behind this denial. If you believe this capability is essential to complete the user's request, STOP and explain to the user what you were trying to do and why you need this permission. Let the user decide how to proceed. [system] status [assistant] I'll make those edits with the Edit tool instead of `sed`: [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " float gl = length(G) + 1e-4;\n float wax = clamp((F - 1.0) / (gl * px * 1.3) + 0.5, 0.0, 1.0);", "new_string": " float gLen = length(G) + 1e-4;\n float wax = clamp((F - 1.0) / (gLen * px * 1.3) + 0.5, 0.0, 1.0);" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " vec3 n = vec3(-G / gl * rho, sqrt(max(1.0 - rho * rho, 0.0)));", "new_string": " vec3 n = vec3(-G / gLen * rho, sqrt(max(1.0 - rho * rho, 0.0)));" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " float t = clamp((f.x - a.x) / (b.x - a.x), 0.0, 1.0);\n float y = mix(a.y, b.y, t * t * (3.0 - 2.0 * t));\n float k = 6.0 * t * (1.0 - t) * (b.y - a.y) / (b.x - a.x);", "new_string": " float span = max(b.x - a.x, 1.0);\n float t = clamp((f.x - a.x) / span, 0.0, 1.0);\n float y = mix(a.y, b.y, t * t * (3.0 - 2.0 * t));\n float k = 6.0 * t * (1.0 - t) * (b.y - a.y) / span;" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [system] status [system] thinking_tokens [system] thinking_tokens [assistant] The shader puts the liquid surface at 0.856 to leave an air gap under the cap, so the physics ceiling has to match: [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " TOP: 0.866, // liquid surface, just under the cap", "new_string": " TOP: 0.856, // liquid surface; a thin air gap sits above it, under the cap" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [system] status [assistant] Now the app code: WebGL setup, layout, background textures, frame loop, bulb fade, switch handling, and adaptive resolution. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": "//APP\n", "new_string": "/*APP-BEGIN*/\n(() => {\n const canvas = document.getElementById('gl');\n const btn = document.getElementById('power');\n const reduceMotion = window.matchMedia && matchMedia('(prefers-reduced-motion: reduce)').matches;\n const SPEED = reduceMotion ? 0.5 : 0.8; // simulation seconds per real second\n\n const sim = createSim(Math.random);\n sim.advance(45); // open on a warm lamp with wax already moving\n\n // ---------------------------------------------------------------- layout (CSS px)\n const L = {};\n const safeProbe = document.createElement('div');\n safeProbe.style.cssText = 'position:absolute;visibility:hidden;pointer-events:none;padding-top:env(safe-area-inset-top,0px)';\n document.body.appendChild(safeProbe);\n\n function computeLayout(W, H) {\n const safeTop = parseFloat(getComputedStyle(safeProbe).paddingTop) || 0;\n const portrait = H >= W;\n L.W = W; L.H = H;\n L.deskBack = H * (portrait ? 0.70 : 0.72);\n L.deskFront = H * (portrait ? 0.93 : 0.95);\n L.footY = L.deskFront - (L.deskFront - L.deskBack) * 0.5;\n const top = Math.max(H * 0.06, safeTop + 10);\n L.S = Math.max(60, Math.min(L.footY - top, W * 0.88 / 0.33));\n L.cx = W / 2;\n L.swW = Math.min(72, Math.max(52, L.S * 0.1));\n L.swH = L.swW * 0.53;\n L.swX = Math.min(W - L.swW * 0.75, L.cx + Math.max(0.23 * L.S, 0.158 * L.S + L.swW * 0.55));\n L.swY = L.footY + (L.deskFront - L.footY) * 0.55;\n }\n\n // ---------------------------------------------------------------- light\n let on = true;\n let fil = 1; // filament temperature, 0..1\n let light = 1; // brightness that reaches the scene\n const lightCol = new Float32Array([1, 1, 1]);\n let cssLamp = -1;\n function updateLight(dt) {\n const target = on ? 1 : 0;\n fil += (target - fil) * (1 - Math.exp(-dt / (on ? 0.07 : 0.22)));\n if (Math.abs(target - fil) < 1e-4) fil = target;\n light = Math.pow(fil, 2.2);\n const w = Math.pow(fil, 1.5); // a cooling filament glows orange\n lightCol[1] = 0.5 + 0.5 * w;\n lightCol[2] = 0.25 + 0.75 * w;\n if (Math.abs(light - cssLamp) > 0.004 || (light === target && cssLamp !== target)) {\n cssLamp = light;\n document.body.style.setProperty('--lamp', light.toFixed(3));\n }\n }\n\n // ---------------------------------------------------------------- switch\n let audio = null;\n function clickSound() {\n try {\n const AC = window.AudioContext || window.webkitAudioContext;\n if (!AC) return;\n audio = audio || new AC();\n if (audio.state === 'suspended') audio.resume();\n const len = Math.floor(audio.sampleRate * 0.03);\n const buf = audio.createBuffer(1, len, audio.sampleRate);\n const d = buf.getChannelData(0);\n for (let i = 0; i < len; i++) d[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / len, 6);\n const src = audio.createBufferSource();\n const band = audio.createBiquadFilter();\n const gain = audio.createGain();\n src.buffer = buf;\n band.type = 'bandpass'; band.frequency.value = on ? 2400 : 1800; band.Q.value = 1.2;\n gain.gain.value = 0.18;\n src.connect(band).connect(gain).connect(audio.destination);\n src.start();\n } catch (e) { /* sound is optional */ }\n }\n btn.addEventListener('click', () => {\n on = !on;\n sim.setPower(on);\n btn.setAttribute('aria-pressed', String(on));\n clickSound();\n });\n\n // ---------------------------------------------------------------- WebGL\n let gl = null, progs = null, quad = null, fbo = null, texOff = null, texOn = null;\n let W = 1, H = 1, k = 1, lost = false;\n const blobBuf = new Float32Array(24 * 4);\n const QUALITY = [1, 0.85, 0.7, 0.55];\n let qi = 0;\n\n function program(vsSrc, fsSrc) {\n const p = gl.createProgram();\n for (const [type, src] of [[gl.VERTEX_SHADER, vsSrc], [gl.FRAGMENT_SHADER, fsSrc]]) {\n const sh = gl.createShader(type);\n gl.shaderSource(sh, src);\n gl.compileShader(sh);\n if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS) && !gl.isContextLost()) {\n throw new Error(gl.getShaderInfoLog(sh));\n }\n gl.attachShader(p, sh);\n }\n gl.bindAttribLocation(p, 0, 'aPos');\n gl.linkProgram(p);\n if (!gl.getProgramParameter(p, gl.LINK_STATUS) && !gl.isContextLost()) {\n throw new Error(gl.getProgramInfoLog(p));\n }\n const loc = {};\n const n = gl.getProgramParameter(p, gl.ACTIVE_UNIFORMS);\n for (let i = 0; i < n; i++) {\n const name = gl.getActiveUniform(p, i).name.replace(/\\[0\\]$/, '');\n loc[name] = gl.getUniformLocation(p, name);\n }\n return { p, loc };\n }\n\n function makeTex() {\n const t = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, t);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n return t;\n }\n\n function initGL() {\n const src = id => document.getElementById(id).textContent;\n const common = src('glsl-common');\n progs = {\n bg: program(src('vs'), common + src('fs-bg')),\n comp: program(src('vs'), src('fs-comp')),\n lamp: program(src('vs'), common + src('fs-lamp')),\n };\n quad = gl.createBuffer();\n gl.bindBuffer(gl.ARRAY_BUFFER, quad);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n gl.enableVertexAttribArray(0);\n gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);\n fbo = gl.createFramebuffer();\n texOff = makeTex();\n texOn = makeTex();\n gl.disable(gl.DEPTH_TEST);\n }\n\n // Draw a quad covering the rectangle (x0, y0)-(x1, y1) in framebuffer pixels.\n function rect(pr, x0, y0, x1, y1) {\n gl.uniform4f(pr.loc.uRect, x0 / W * 2 - 1, y0 / H * 2 - 1, x1 / W * 2 - 1, y1 / H * 2 - 1);\n gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n }\n\n function resize() {\n const cssW = Math.max(1, window.innerWidth), cssH = Math.max(1, window.innerHeight);\n const base = Math.min(window.devicePixelRatio || 1, 2);\n const maxTex = gl.getParameter(gl.MAX_TEXTURE_SIZE);\n let scale = Math.max(Math.min(base, 1), base * QUALITY[qi]);\n scale = Math.min(scale, maxTex / cssW, maxTex / cssH);\n W = Math.max(1, Math.round(cssW * scale));\n H = Math.max(1, Math.round(cssH * scale));\n canvas.width = W;\n canvas.height = H;\n k = W / cssW;\n computeLayout(cssW, cssH);\n btn.style.left = L.swX + 'px';\n btn.style.top = L.swY + 'px';\n btn.style.setProperty('--w', L.swW + 'px');\n btn.style.setProperty('--h', L.swH + 'px');\n btn.classList.add('ready');\n\n const pr = progs.bg;\n gl.useProgram(pr.p);\n gl.uniform2f(pr.loc.uRes, W, H);\n gl.uniform3f(pr.loc.uLamp, L.cx * k, (L.H - L.footY) * k, L.S * k);\n gl.uniform2f(pr.loc.uDesk, (L.H - L.deskFront) * k, (L.H - L.deskBack) * k);\n gl.uniform4f(pr.loc.uSwitch, L.swX * k, (L.H - L.swY) * k, L.swW / 2 * k, L.swH / 2 * k);\n gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);\n gl.viewport(0, 0, W, H);\n for (const [tex, lit] of [[texOff, 0], [texOn, 1]]) {\n gl.bindTexture(gl.TEXTURE_2D, tex);\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, W, H, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);\n gl.uniform1f(pr.loc.uOn, lit);\n rect(pr, 0, 0, W, H);\n }\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n }\n\n function draw() {\n gl.viewport(0, 0, W, H);\n let pr = progs.comp;\n gl.useProgram(pr.p);\n gl.activeTexture(gl.TEXTURE0);\n gl.bindTexture(gl.TEXTURE_2D, texOff);\n gl.activeTexture(gl.TEXTURE1);\n gl.bindTexture(gl.TEXTURE_2D, texOn);\n gl.activeTexture(gl.TEXTURE0);\n gl.uniform1i(pr.loc.uOffTex, 0);\n gl.uniform1i(pr.loc.uOnTex, 1);\n gl.uniform2f(pr.loc.uRes, W, H);\n gl.uniform1f(pr.loc.uLight, light);\n rect(pr, 0, 0, W, H);\n\n pr = progs.lamp;\n gl.useProgram(pr.p);\n const n = sim.pack(blobBuf);\n gl.uniform4fv(pr.loc.uBlobs, blobBuf);\n gl.uniform1f(pr.loc.uCount, n);\n gl.uniform2f(pr.loc.uPool, sim.FLOOR, sim.pool.H);\n const S = L.S * k, ox = L.cx * k, oy = (L.H - L.footY) * k;\n gl.uniform3f(pr.loc.uLamp, ox, oy, S);\n gl.uniform1f(pr.loc.uLight, light);\n gl.uniform3fv(pr.loc.uLightCol, lightCol);\n gl.enable(gl.BLEND);\n gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);\n rect(pr, Math.floor(ox - 0.17 * S), Math.floor(oy - 0.01 * S), Math.ceil(ox + 0.17 * S), Math.ceil(oy + 1.0 * S));\n gl.disable(gl.BLEND);\n }\n\n // ---------------------------------------------------------------- frame loop\n let needResize = true, last = performance.now(), frames = 0, slow = 0;\n function frame(now) {\n requestAnimationFrame(frame);\n const ms = Math.max(0, now - last);\n last = now;\n if (lost) return;\n const dt = Math.min(ms, 100) / 1000;\n if (needResize) { needResize = false; resize(); }\n sim.advance(dt * SPEED);\n updateLight(dt);\n draw();\n // If the GPU can't keep up, render fewer pixels rather than drop frames.\n if (++frames > 90) {\n slow = ms > 22 && ms < 150 ? slow + 1 : Math.max(0, slow - 0.3);\n if (slow > 40 && qi < QUALITY.length - 1) { qi++; slow = 0; needResize = true; }\n }\n }\n\n const onResize = () => { needResize = true; };\n window.addEventListener('resize', onResize);\n if (window.visualViewport) visualViewport.addEventListener('resize', onResize);\n canvas.addEventListener('webglcontextlost', e => { e.preventDefault(); lost = true; });\n canvas.addEventListener('webglcontextrestored', () => { initGL(); lost = false; needResize = true; });\n\n try {\n gl = canvas.getContext('webgl', { alpha: false, antialias: false, depth: false, stencil: false,\n premultipliedAlpha: true, preserveDrawingBuffer: false });\n if (!gl) throw new Error('WebGL unavailable');\n initGL();\n } catch (err) {\n gl = null;\n console.error(err);\n startFallback(canvas, btn, sim, () => on, SPEED, computeLayout, L);\n return;\n }\n requestAnimationFrame(frame);\n})();\n/*APP-END*/\n\n//FALLBACK\n" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Now I'll build a test-only GLSL translator that parses the shader subset, enforces GLSL ES 1.0's strict typing rules (like disallowing implicit int→float conversion), and compiles it to JS, while also flagging undefined behaviors like `pow(negative, y)`, `sqrt(<0)`, and reversed `smoothstep` edges. [tool Write] { "file_path": "[workspace]/.scratch/glsl.js", "content": "// Tiny GLSL ES 1.00 (fragment shader subset) -> JS transpiler with strict ES typing.\n// Test tool only: catches type errors that desktop compilers would forgive, and runs the\n// shader on the CPU so frames can be inspected as PNGs.\n'use strict';\n\nfunction preprocess(src) {\n const out = [], defines = {}, stack = [];\n const active = () => stack.every(s => s.active);\n for (const line of src.split('\\n')) {\n const t = line.trim();\n if (t.startsWith('#')) {\n const m = t.match(/^#\\s*(\\w+)\\s*(.*)$/);\n const dir = m[1], rest = m[2].trim();\n if (dir === 'ifdef' || dir === 'ifndef') {\n const has = rest in defines || rest === 'GL_FRAGMENT_PRECISION_HIGH' || rest === 'GL_ES';\n const on = dir === 'ifdef' ? has : !has;\n stack.push({ active: on, taken: on });\n } else if (dir === 'else') { const s = stack[stack.length - 1]; s.active = !s.taken; s.taken = true; }\n else if (dir === 'endif') stack.pop();\n else if (dir === 'define') { if (active()) { const mm = rest.match(/^(\\w+)\\s*(.*)$/); defines[mm[1]] = mm[2]; } }\n else throw new Error('unsupported directive: ' + t);\n out.push('');\n continue;\n }\n out.push(active() ? line : '');\n }\n let text = out.join('\\n');\n for (let i = 0; i < 6; i++) {\n let changed = false;\n text = text.replace(/\\b[A-Za-z_]\\w*\\b/g, id => (id in defines ? (changed = true, defines[id]) : id));\n if (!changed) break;\n }\n return text;\n}\n\nfunction tokenize(src) {\n const toks = [];\n const re = /(\\s+)|(\\/\\/[^\\n]*)|(\\/\\*[\\s\\S]*?\\*\\/)|(\\d+\\.\\d*(?:[eE][+-]?\\d+)?|\\.\\d+(?:[eE][+-]?\\d+)?|\\d+[eE][+-]?\\d+)|(\\d+)|([A-Za-z_]\\w*)|(\\+\\+|--|\\+=|-=|\\*=|\\/=|==|!=|<=|>=|&&|\\|\\||[-+*\\/<>=!?:;,.()\\[\\]{}])/y;\n let line = 1;\n while (re.lastIndex < src.length) {\n const at = re.lastIndex;\n const m = re.exec(src);\n if (!m) throw new Error(`line ${line}: unexpected character '${src[at]}'`);\n const s = m[0];\n if (m[4]) toks.push({ t: 'float', v: s, line });\n else if (m[5]) toks.push({ t: 'int', v: s, line });\n else if (m[6]) toks.push({ t: 'id', v: s, line });\n else if (m[7]) toks.push({ t: 'op', v: s, line });\n line += (s.match(/\\n/g) || []).length;\n }\n toks.push({ t: 'eof', v: '', line });\n return toks;\n}\n\nconst SCALARS = ['float', 'int', 'bool'];\nconst VECS = ['vec2', 'vec3', 'vec4'];\nconst TYPES = [...SCALARS, ...VECS, 'void', 'sampler2D'];\nconst RESERVED = new Set(['attribute', 'varying', 'mat2', 'mat3', 'mat4', 'ivec2', 'ivec3', 'ivec4',\n 'bvec2', 'bvec3', 'bvec4', 'struct', 'while', 'do', 'switch', 'case', 'default', 'goto', 'inline',\n 'noinline', 'volatile', 'public', 'static', 'extern', 'external', 'interface', 'long', 'short',\n 'double', 'half', 'fixed', 'unsigned', 'superp', 'input', 'output', 'hvec2', 'hvec3', 'hvec4',\n 'dvec2', 'dvec3', 'dvec4', 'fvec2', 'fvec3', 'fvec4', 'sampler1D', 'sampler3D', 'cast',\n 'namespace', 'using', 'asm', 'class', 'union', 'enum', 'typedef', 'template', 'this', 'packed',\n 'sizeof', 'lowp', 'mediump', 'highp', 'precision', 'invariant', 'out', 'inout', 'in', 'uniform', 'const']);\nconst isVec = t => VECS.includes(t);\nconst isScalar = t => SCALARS.includes(t);\nconst dim = t => (t === 'float' || t === 'int' || t === 'bool' ? 1 : +t[3]);\nconst same = (a, b) => (typeof a === 'string' || typeof b === 'string' ? a === b : a.arr === b.arr && a.len === b.len);\nconst tn = t => (typeof t === 'string' ? t : `${t.arr}[${t.len}]`);\n\nconst BUILTINS = (() => {\n const g1 = [[['G'], 'G']];\n const b = {};\n for (const f of ['sin', 'cos', 'tan', 'asin', 'acos', 'exp', 'log', 'exp2', 'log2', 'sqrt',\n 'inversesqrt', 'abs', 'sign', 'floor', 'ceil', 'fract', 'normalize', 'radians', 'degrees']) b[f] = g1;\n b.atan = [[['G'], 'G'], [['G', 'G'], 'G']];\n b.pow = [[['G', 'G'], 'G']];\n b.mod = b.min = b.max = [[['G', 'G'], 'G'], [['G', 'F'], 'G']];\n b.step = [[['G', 'G'], 'G'], [['F', 'G'], 'G']];\n b.clamp = [[['G', 'G', 'G'], 'G'], [['G', 'F', 'F'], 'G']];\n b.mix = [[['G', 'G', 'G'], 'G'], [['G', 'G', 'F'], 'G']];\n b.smoothstep = [[['G', 'G', 'G'], 'G'], [['F', 'F', 'G'], 'G']];\n b.length = [[['G'], 'F']];\n b.distance = b.dot = [[['G', 'G'], 'F']];\n b.cross = [[['vec3', 'vec3'], 'vec3']];\n b.reflect = [[['G', 'G'], 'G']];\n b.texture2D = [[['sampler2D', 'vec2'], 'vec4']];\n return b;\n})();\n\nfunction compile(source, name) {\n const toks = tokenize(preprocess(source));\n let pos = 0;\n const peek = (o = 0) => toks[pos + o];\n const next = () => toks[pos++];\n const err = msg => { throw new Error(`${name}:${peek().line}: ${msg}`); };\n const expect = v => { const t = next(); if (t.v !== v) { pos--; err(`expected '${v}', got '${t.v}'`); } return t; };\n const req = (c, msg) => { if (!c) err(msg); };\n\n const scopes = [new Map()];\n const funcs = new Map();\n let curRet = null;\n let tmpId = 0;\n const lookup = n => { for (let i = scopes.length - 1; i >= 0; i--) if (scopes[i].has(n)) return scopes[i].get(n); return null; };\n const declare = (n, info) => {\n req(!RESERVED.has(n) && !TYPES.includes(n) && !n.startsWith('gl_'), `illegal identifier '${n}'`);\n req(!scopes[scopes.length - 1].has(n), `redeclaration of '${n}'`);\n scopes[scopes.length - 1].set(n, info);\n };\n scopes[0].set('gl_FragCoord', { type: 'vec4', code: 'FC', ro: true });\n scopes[0].set('gl_FragColor', { type: 'vec4', code: 'FCOL' });\n\n const conv = (e, to) => {\n if (to === 'float') return e.type === 'bool' ? `(${e.code}?1:0)` : e.code;\n if (to === 'int') return e.type === 'float' ? `Math.trunc(${e.code})` : e.type === 'bool' ? `(${e.code}?1:0)` : e.code;\n return `(!!${e.code})`;\n };\n\n function construct(T, args) {\n if (isScalar(T)) {\n req(args.length === 1 && isScalar(args[0].type), `bad ${T}() constructor`);\n return { code: conv(args[0], T), type: T };\n }\n const N = dim(T);\n if (args.length === 1 && isScalar(args[0].type)) return { code: `RT.splat(${conv(args[0], 'float')},${N})`, type: T };\n let total = 0;\n const parts = [];\n args.forEach((a, i) => {\n req(total < N, `${T}(): too many arguments`);\n if (isScalar(a.type)) { parts.push(`[${conv(a, 'float')}]`); total += 1; }\n else if (isVec(a.type)) { parts.push(a.code); total += dim(a.type); }\n else err(`${T}(): bad argument ${tn(a.type)}`);\n });\n req(total >= N, `${T}(): not enough components`);\n return { code: `RT.cat(${N},${parts.join(',')})`, type: T };\n }\n\n function call(fname, args) {\n if (TYPES.includes(fname)) return construct(fname, args);\n if (funcs.has(fname)) {\n const f = funcs.get(fname);\n req(f.params.length === args.length && f.params.every((p, i) => same(p, args[i].type)),\n `no matching overload for ${fname}(${args.map(a => tn(a.type)).join(', ')})`);\n return { code: `f_${fname}(${args.map(a => a.code).join(',')})`, type: f.ret };\n }\n const sigs = BUILTINS[fname];\n req(sigs, `unknown function '${fname}'`);\n for (const [ps, ret] of sigs) {\n if (ps.length !== args.length) continue;\n let G = null, ok = true;\n ps.forEach((p, i) => {\n const at = args[i].type;\n if (p === 'G') { if (!(at === 'float' || isVec(at))) ok = false; else if (G && G !== at) ok = false; else G = at; }\n else if (p === 'F') { if (at !== 'float') ok = false; }\n else if (p !== at) ok = false;\n });\n if (!ok) continue;\n const rt = ret === 'G' ? G : ret === 'F' ? 'float' : ret;\n const site = `${name}:${peek().line}`;\n return { code: `RT.b_${fname}(${JSON.stringify(site)},${args.map(a => a.code).join(',')})`, type: rt };\n }\n err(`no matching overload for ${fname}(${args.map(a => tn(a.type)).join(', ')})`);\n }\n\n const OPN = { '+': 'add', '-': 'sub', '*': 'mul', '/': 'div' };\n function binop(op, a, b) {\n const A = a.type, B = b.type;\n if (op === '&&' || op === '||') { req(A === 'bool' && B === 'bool', `${op} needs bool operands`); return { code: `(${a.code}${op}${b.code})`, type: 'bool' }; }\n if (op === '==' || op === '!=') {\n req(same(A, B) && typeof A === 'string', `cannot compare ${tn(A)} ${op} ${tn(B)}`);\n if (isVec(A)) return { code: `(${op === '!=' ? '!' : ''}RT.veq(${a.code},${b.code}))`, type: 'bool' };\n return { code: `(${a.code}${op}=${b.code})`, type: 'bool' };\n }\n if (['<', '>', '<=', '>='].includes(op)) {\n req((A === 'float' && B === 'float') || (A === 'int' && B === 'int'), `cannot compare ${tn(A)} ${op} ${tn(B)}`);\n return { code: `(${a.code}${op}${b.code})`, type: 'bool' };\n }\n if (A === 'int' && B === 'int') return { code: op === '/' ? `Math.trunc(${a.code}/${b.code})` : `(${a.code}${op}${b.code})`, type: 'int' };\n if (A === 'float' && B === 'float') return { code: `(${a.code}${op}${b.code})`, type: 'float' };\n if (isVec(A) && A === B) return { code: `RT.${OPN[op]}VV(${a.code},${b.code})`, type: A };\n if (isVec(A) && B === 'float') return { code: `RT.${OPN[op]}VS(${a.code},${b.code})`, type: A };\n if (A === 'float' && isVec(B)) return { code: `RT.${OPN[op]}SV(${a.code},${b.code})`, type: B };\n err(`cannot apply '${op}' to ${tn(A)} and ${tn(B)}`);\n }\n\n function swizzle(e, f) {\n req(isVec(e.type), `cannot select .${f} from ${tn(e.type)}`);\n const sets = ['xyzw', 'rgba', 'stpq'];\n const set = sets.find(s => s.includes(f[0]));\n req(set && f.length <= 4, `bad swizzle .${f}`);\n const idx = [...f].map(c => { const i = set.indexOf(c); req(i >= 0 && i < dim(e.type), `bad swizzle .${f} on ${e.type}`); return i; });\n if (idx.length === 1) {\n return { code: `${e.code}[${idx[0]}]`, type: 'float', lval: e.lval ? v => `(${e.code}[${idx[0]}]=${v})` : null };\n }\n const T = 'vec' + idx.length;\n return {\n code: `RT.swz(${e.code},[${idx}])`, type: T,\n lval: e.lval && new Set(idx).size === idx.length ? v => `RT.swzSet(${e.code},[${idx}],${v})` : null,\n };\n }\n\n function parsePrimary() {\n const t = next();\n if (t.t === 'float') return { code: t.v, type: 'float', konst: true };\n if (t.t === 'int') return { code: t.v, type: 'int', konst: true };\n if (t.v === '(') { const e = parseExpr(); expect(')'); return { ...e, code: `(${e.code})`, lval: null }; }\n if (t.v === 'true' || t.v === 'false') return { code: t.v, type: 'bool', konst: true };\n if (t.t === 'id') {\n if (peek().v === '(') {\n next();\n const args = [];\n if (peek().v !== ')') { do { args.push(parseAssign()); } while (peek().v === ',' && next()); }\n expect(')');\n const r = call(t.v, args);\n if (TYPES.includes(t.v) && args.every(a => a.konst)) r.konst = true;\n return r;\n }\n const v = lookup(t.v);\n if (!v) { pos--; err(`undeclared identifier '${t.v}'`); }\n return { code: v.code, type: v.type, konst: v.konst, lval: v.ro || v.konst ? null : (val => `(${v.code}=${val})`) };\n }\n pos--;\n err(`unexpected '${t.v}'`);\n }\n\n function parsePostfix() {\n let e = parsePrimary();\n for (;;) {\n const t = peek();\n if (t.v === '[') {\n next();\n const i = parseExpr();\n expect(']');\n req(i.type === 'int', 'array index must be int');\n if (typeof e.type === 'object') e = { code: `${e.code}[${i.code}]`, type: e.type.arr, lval: null };\n else if (isVec(e.type)) e = { code: `${e.code}[${i.code}]`, type: 'float', lval: null };\n else err('cannot index ' + tn(e.type));\n } else if (t.v === '.') {\n next();\n const f = next();\n req(f.t === 'id', 'expected field');\n e = swizzle(e, f.v);\n } else if (t.v === '++' || t.v === '--') {\n next();\n req(e.lval && (e.type === 'int' || e.type === 'float'), `bad ${t.v}`);\n e = { code: `(${e.code}${t.v})`, type: e.type };\n } else break;\n }\n return e;\n }\n\n function parseUnary() {\n const t = peek();\n if (t.v === '-' || t.v === '+' || t.v === '!') {\n next();\n const e = parseUnary();\n if (t.v === '!') { req(e.type === 'bool', '! needs bool'); return { code: `(!${e.code})`, type: 'bool' }; }\n req(e.type === 'float' || e.type === 'int' || isVec(e.type), `unary ${t.v} on ${tn(e.type)}`);\n if (t.v === '+') return e;\n return { code: isVec(e.type) ? `RT.neg(${e.code})` : `(-${e.code})`, type: e.type, konst: e.konst };\n }\n if (t.v === '++' || t.v === '--') {\n next();\n const e = parseUnary();\n req(e.lval, 'bad prefix ' + t.v);\n return { code: `(${t.v}${e.code})`, type: e.type };\n }\n return parsePostfix();\n }\n\n const PREC = { '||': 1, '&&': 2, '==': 3, '!=': 3, '<': 4, '>': 4, '<=': 4, '>=': 4, '+': 5, '-': 5, '*': 6, '/': 6 };\n function parseBinary(minP) {\n let left = parseUnary();\n for (;;) {\n const t = peek();\n if (t.t !== 'op' || !(t.v in PREC) || PREC[t.v] < minP) break;\n next();\n const right = parseBinary(PREC[t.v] + 1);\n const k = left.konst && right.konst;\n left = binop(t.v, left, right);\n left.konst = k;\n }\n return left;\n }\n function parseTernary() {\n const c = parseBinary(1);\n if (peek().v !== '?') return c;\n next();\n req(c.type === 'bool', 'ternary condition must be bool');\n const a = parseAssign();\n expect(':');\n const b = parseAssign();\n req(same(a.type, b.type), `ternary branches differ: ${tn(a.type)} vs ${tn(b.type)}`);\n return { code: `(${c.code}?${a.code}:${b.code})`, type: a.type };\n }\n const copy = e => (isVec(e.type) ? `RT.cp(${e.code})` : e.code);\n function parseAssign() {\n const left = parseTernary();\n const t = peek();\n if (t.t === 'op' && ['=', '+=', '-=', '*=', '/='].includes(t.v)) {\n next();\n const right = parseAssign();\n req(left.lval, 'left side is not assignable');\n let val = right;\n if (t.v !== '=') val = binop(t.v[0], { code: left.code, type: left.type }, right);\n req(same(val.type, left.type), `cannot assign ${tn(val.type)} to ${tn(left.type)}`);\n return { code: left.lval(copy(val)), type: left.type };\n }\n return left;\n }\n function parseExpr() {\n let e = parseAssign();\n while (peek().v === ',') { next(); const r = parseAssign(); e = { code: `(${e.code},${r.code})`, type: r.type }; }\n return e;\n }\n\n const isTypeTok = t => TYPES.includes(t.v) || ['const', 'highp', 'mediump', 'lowp'].includes(t.v);\n function parseType() {\n let isConst = false;\n while (['const', 'highp', 'mediump', 'lowp', 'in'].includes(peek().v)) { if (next().v === 'const') isConst = true; }\n const t = next();\n if (!TYPES.includes(t.v)) { pos--; err(`expected type, got '${t.v}'`); }\n return { type: t.v, isConst };\n }\n\n function parseDecl(global) {\n const { type, isConst } = parseType();\n req(type !== 'void', 'void variable');\n const parts = [];\n do {\n const id = next();\n req(id.t === 'id', 'expected name');\n let code;\n if (peek().v === '=') {\n next();\n const init = parseAssign();\n req(same(init.type, type), `cannot initialise ${type} '${id.v}' with ${tn(init.type)}`);\n if (isConst) req(init.konst, `const '${id.v}' needs a constant initialiser`);\n code = copy(init);\n } else {\n req(!isConst, `const '${id.v}' needs an initialiser`);\n code = isVec(type) ? `RT.splat(NaN,${dim(type)})` : type === 'bool' ? 'false' : 'NaN';\n }\n const js = `v_${id.v}`;\n declare(id.v, { type, code: js, konst: isConst });\n parts.push(`${js}=${code}`);\n } while (peek().v === ',' && next());\n expect(';');\n return `let ${parts.join(',')};`;\n }\n\n function parseBlock() {\n expect('{');\n scopes.push(new Map());\n const out = [];\n while (peek().v !== '}') out.push(parseStatement());\n expect('}');\n scopes.pop();\n return `{\\n${out.join('\\n')}\\n}`;\n }\n\n function parseStatement() {\n const t = peek();\n if (t.v === '{') return parseBlock();\n if (t.v === ';') { next(); return ';'; }\n if (t.v === 'if') {\n next(); expect('(');\n const c = parseExpr();\n req(c.type === 'bool', 'if condition must be bool');\n expect(')');\n scopes.push(new Map());\n const a = parseStatement();\n scopes.pop();\n let s = `if (${c.code}) ${a}`;\n if (peek().v === 'else') { next(); scopes.push(new Map()); s += ` else ${parseStatement()}`; scopes.pop(); }\n return s;\n }\n if (t.v === 'for') {\n next(); expect('(');\n scopes.push(new Map());\n const { type } = parseType();\n req(type === 'int' || type === 'float', 'loop index must be int or float');\n const id = next().v;\n expect('=');\n const init = parseAssign();\n req(init.type === type && init.konst, 'loop index must start at a constant');\n declare(id, { type, code: `v_${id}`, loopIndex: true });\n expect(';');\n const cond = parseExpr();\n req(cond.type === 'bool', 'loop condition must be bool');\n req(/^\\(v_\\w+(<|>|<=|>=|==|!=)[\\d.e+-]+\\)$/.test(cond.code), `loop condition must compare the index with a constant (${cond.code})`);\n expect(';');\n const upd = parseExpr();\n req(/^\\(v_\\w+(\\+\\+|--)\\)$|^\\(\\+\\+|^\\(--/.test(upd.code) || /^\\(v_\\w+=\\(v_\\w+[+-][\\d.]+\\)\\)$/.test(upd.code), 'bad loop update');\n expect(')');\n const body = parseStatement();\n scopes.pop();\n return `for (let v_${id}=${init.code}; ${cond.code}; ${upd.code}) ${body}`;\n }\n if (t.v === 'return') {\n next();\n if (peek().v === ';') { next(); req(curRet === 'void', 'missing return value'); return 'return;'; }\n const e = parseExpr();\n expect(';');\n req(same(e.type, curRet), `returning ${tn(e.type)} from ${curRet} function`);\n return `return ${copy(e)};`;\n }\n if (t.v === 'break' || t.v === 'continue') { next(); expect(';'); return t.v + ';'; }\n if (t.v === 'discard') { next(); expect(';'); return 'throw RT.DISCARD;'; }\n if (isTypeTok(t)) return parseDecl(false);\n const e = parseExpr();\n expect(';');\n return e.code + ';';\n }\n\n const out = [];\n while (peek().t !== 'eof') {\n const t = peek();\n if (t.v === 'precision') { next(); next(); next(); expect(';'); continue; }\n if (t.v === 'uniform') {\n next();\n const { type } = parseType();\n const id = next().v;\n let ty = type;\n if (peek().v === '[') { next(); const n = next(); req(n.t === 'int', 'array size must be an int literal'); expect(']'); ty = { arr: type, len: +n.v }; }\n expect(';');\n declare(id, { type: ty, code: `U.${id}`, ro: true });\n continue;\n }\n // function or global const\n const save = pos;\n const { type } = parseType();\n const id = next();\n if (peek().v === '(') {\n next();\n const params = [], pnames = [];\n if (peek().v === 'void' && peek(1).v === ')') next();\n while (peek().v !== ')') {\n const p = parseType();\n req(p.type !== 'void', 'void parameter');\n const pn = next().v;\n params.push(p.type); pnames.push(pn);\n if (peek().v === ',') next();\n }\n expect(')');\n req(!funcs.has(id.v), `function '${id.v}' redefined`);\n req(!BUILTINS[id.v], `cannot redefine builtin '${id.v}'`);\n funcs.set(id.v, { params, ret: type });\n scopes.push(new Map());\n pnames.forEach((pn, i) => declare(pn, { type: params[i], code: `v_${pn}` }));\n curRet = type;\n const body = parseBlock();\n scopes.pop();\n const copies = pnames.filter((_, i) => isVec(params[i])).map(pn => `v_${pn}=RT.cp(v_${pn});`).join('');\n out.push(`function f_${id.v}(${pnames.map(p => 'v_' + p).join(',')}) {${copies}${body}}`);\n } else {\n pos = save;\n out.push(parseDecl(true));\n }\n }\n req(funcs.has('main'), 'no main()');\n const js = `${out.join('\\n')}\\nreturn { run(fc, u) { FC = fc; U = u; FCOL = [0,0,0,0]; f_main(); return FCOL; } };`;\n // eslint-disable-next-line no-new-func\n return new Function('RT', `let FC, FCOL, U;\\n${js}`)(RT);\n}\n\n// ------------------------------------------------------------------ runtime\nconst warnings = new Map();\nconst warn = (site, msg) => { const k = site + ' ' + msg; warnings.set(k, (warnings.get(k) || 0) + 1); };\nconst cw1 = f => (site, x) => (typeof x === 'number' ? f(x, site) : x.map(v => f(v, site)));\nconst cw2 = f => (site, a, b) => {\n if (typeof a === 'number' && typeof b === 'number') return f(a, b, site);\n if (typeof a === 'number') return b.map(v => f(a, v, site));\n if (typeof b === 'number') return a.map(v => f(v, b, site));\n return a.map((v, i) => f(v, b[i], site));\n};\nconst cw3 = f => (site, a, b, c) => {\n const n = [a, b, c].find(v => typeof v !== 'number');\n if (!n) return f(a, b, c, site);\n return n.map((_, i) => f(typeof a === 'number' ? a : a[i], typeof b === 'number' ? b : b[i], typeof c === 'number' ? c : c[i], site));\n};\nconst RT = {\n DISCARD: { discard: true },\n splat: (s, n) => new Array(n).fill(s),\n cat: (n, ...parts) => { const r = []; for (const p of parts) for (const v of p) if (r.length < n) r.push(v); return r; },\n cp: v => v.slice(),\n swz: (v, idx) => idx.map(i => v[i]),\n swzSet: (v, idx, val) => { idx.forEach((i, j) => { v[i] = val[j]; }); return val; },\n veq: (a, b) => a.every((v, i) => v === b[i]),\n neg: v => v.map(x => -x),\n addVV: (a, b) => a.map((v, i) => v + b[i]), subVV: (a, b) => a.map((v, i) => v - b[i]),\n mulVV: (a, b) => a.map((v, i) => v * b[i]), divVV: (a, b) => a.map((v, i) => v / b[i]),\n addVS: (a, s) => a.map(v => v + s), subVS: (a, s) => a.map(v => v - s),\n mulVS: (a, s) => a.map(v => v * s), divVS: (a, s) => a.map(v => v / s),\n addSV: (s, a) => a.map(v => s + v), subSV: (s, a) => a.map(v => s - v),\n mulSV: (s, a) => a.map(v => s * v), divSV: (s, a) => a.map(v => s / v),\n b_sin: cw1(Math.sin), b_cos: cw1(Math.cos), b_tan: cw1(Math.tan),\n b_asin: cw1((x, s) => { if (Math.abs(x) > 1) warn(s, 'asin outside [-1,1]'); return Math.asin(x); }),\n b_acos: cw1((x, s) => { if (Math.abs(x) > 1) warn(s, 'acos outside [-1,1]'); return Math.acos(x); }),\n b_exp: cw1(Math.exp), b_exp2: cw1(x => Math.pow(2, x)),\n b_log: cw1((x, s) => { if (x <= 0) warn(s, 'log of <= 0'); return Math.log(x); }),\n b_log2: cw1((x, s) => { if (x <= 0) warn(s, 'log2 of <= 0'); return Math.log2(x); }),\n b_sqrt: cw1((x, s) => { if (x < 0) warn(s, 'sqrt of negative'); return Math.sqrt(x); }),\n b_inversesqrt: cw1((x, s) => { if (x <= 0) warn(s, 'inversesqrt of <= 0'); return 1 / Math.sqrt(x); }),\n b_abs: cw1(Math.abs), b_sign: cw1(Math.sign), b_floor: cw1(Math.floor), b_ceil: cw1(Math.ceil),\n b_fract: cw1(x => x - Math.floor(x)),\n b_radians: cw1(x => x * Math.PI / 180), b_degrees: cw1(x => x * 180 / Math.PI),\n b_atan: (s, y, x) => (x === undefined ? cw1(Math.atan)(s, y) : cw2((a, b, st) => { if (a === 0 && b === 0) warn(st, 'atan(0,0)'); return Math.atan2(a, b); })(s, y, x)),\n b_pow: cw2((x, y, s) => { if (x < 0 || (x === 0 && y <= 0)) warn(s, `pow(${x.toFixed(3)}, ${y}) undefined`); return Math.pow(x, y); }),\n b_mod: cw2((x, y) => x - y * Math.floor(x / y)),\n b_min: cw2(Math.min), b_max: cw2(Math.max),\n b_step: cw2((e, x) => (x < e ? 0 : 1)),\n b_clamp: cw3((x, lo, hi, s) => { if (lo > hi) warn(s, 'clamp with min > max'); return Math.min(Math.max(x, lo), hi); }),\n b_mix: cw3((a, b, t) => a * (1 - t) + b * t),\n b_smoothstep: cw3((e0, e1, x, s) => {\n if (e0 >= e1) warn(s, `smoothstep edge0 >= edge1 (${e0}, ${e1}) is undefined in GLSL`);\n let t = (x - e0) / (e1 - e0); t = Math.min(1, Math.max(0, t)); return t * t * (3 - 2 * t);\n }),\n b_length: (s, v) => (typeof v === 'number' ? Math.abs(v) : Math.hypot(...v)),\n b_distance: (s, a, b) => (typeof a === 'number' ? Math.abs(a - b) : Math.hypot(...a.map((v, i) => v - b[i]))),\n b_dot: (s, a, b) => (typeof a === 'number' ? a * b : a.reduce((acc, v, i) => acc + v * b[i], 0)),\n b_cross: (s, a, b) => [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]],\n b_normalize: (s, v) => {\n if (typeof v === 'number') return Math.sign(v);\n const l = Math.hypot(...v); if (l === 0) warn(s, 'normalize(0)'); return v.map(x => x / l);\n },\n b_reflect: (s, i, n) => { const d = RT.b_dot(s, n, i); return i.map((v, k) => v - 2 * d * n[k]); },\n b_texture2D: (s, tex, uv) => tex(uv),\n};\n\nmodule.exports = { compile, warnings, preprocess };\n" } [tool result] File created successfully at: [workspace]/.scratch/glsl.js (file state is current in your context — no need to Read it back) [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] Now the preview renderer. It mirrors the app's pipeline (layout, simulation state, the two background textures, the cross-fade, the lamp pass with premultiplied blending) and writes PNGs: [tool Write] { "file_path": "[workspace]/.scratch/render.js", "content": "// Render a frame of index.html on the CPU using the transpiled shaders. Writes a PNG.\n// usage: node render.js name [w=390] [h=844] [k=1] [simSeconds=45] [light=1] [crop=x0,y0,x1,y1 css px] [offAt=-1] [seed=3]\n'use strict';\nconst fs = require('fs');\nconst path = require('path');\nconst zlib = require('zlib');\nconst { compile, warnings } = require('./glsl.js');\n\nconst html = fs.readFileSync(path.join(__dirname, '..', 'index.html'), 'utf8');\nconst script = id => {\n const m = html.match(new RegExp(``));\n if (!m) throw new Error('missing script ' + id);\n return m[1];\n};\nconst [name = 'frame', w = '390', h = '844', kk = '1', simT = '45', lightArg = '1', crop = '', offAt = '-1', seed = '3'] = process.argv.slice(2);\nconst cssW = +w, cssH = +h, k = +kk;\n\nconst common = script('glsl-common');\nconst progBg = compile(common + script('fs-bg'), 'fs-bg');\nconst progLamp = compile(common + script('fs-lamp'), 'fs-lamp');\ncompile(script('fs-comp').replace(/texture2D\\(\\w+, uv\\)/g, 'vec4(uv, 0.0, 1.0)'), 'fs-comp');\n\n// --- the app's layout (kept in sync with computeLayout in index.html) ---\nconst appCode = html.split('/*APP-BEGIN*/')[1];\nconst layoutSrc = appCode.slice(appCode.indexOf('function computeLayout'), appCode.indexOf('// ----', appCode.indexOf('function computeLayout')));\nconst L = {};\nconst computeLayout = new Function('L', 'getComputedStyle', 'safeProbe', layoutSrc + '\\nreturn computeLayout;')(L, () => ({ paddingTop: '0px' }), null);\ncomputeLayout(cssW, cssH);\n\n// --- simulation state ---\nconst simCode = html.split('/*SIM-BEGIN*/')[1].split('/*SIM-END*/')[0];\nconst { createSim } = new Function(simCode + '\\nreturn { createSim };')();\nfunction mulberry32(a) { return function () { a |= 0; a = (a + 0x6D2B79F5) | 0; let t = Math.imul(a ^ (a >>> 15), 1 | a); t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t; return ((t ^ (t >>> 14)) >>> 0) / 4294967296; }; }\nconst sim = createSim(mulberry32(+seed));\nif (+offAt >= 0) { sim.advance(+offAt); sim.setPower(false); sim.advance(+simT - +offAt); } else sim.advance(+simT);\nconst blobBuf = new Float32Array(96);\nconst count = sim.pack(blobBuf);\nconst blobs = [];\nfor (let i = 0; i < 24; i++) blobs.push([blobBuf[i * 4], blobBuf[i * 4 + 1], blobBuf[i * 4 + 2], blobBuf[i * 4 + 3]]);\n\nconst light = +lightArg;\nconst fil = Math.pow(light, 1 / 2.2), wc = Math.pow(fil, 1.5);\nconst lightCol = [1, 0.5 + 0.5 * wc, 0.25 + 0.75 * wc];\n\nconst W = Math.round(cssW * k), H = Math.round(cssH * k);\nconst uBg = {\n uRes: [W, H], uLamp: [L.cx * k, (L.H - L.footY) * k, L.S * k],\n uDesk: [(L.H - L.deskFront) * k, (L.H - L.deskBack) * k],\n uSwitch: [L.swX * k, (L.H - L.swY) * k, L.swW / 2 * k, L.swH / 2 * k], uOn: 0,\n};\nconst uLamp = {\n uLamp: uBg.uLamp, uBlobs: blobs, uCount: count, uPool: [sim.FLOOR, sim.pool.H],\n uLight: light, uLightCol: lightCol,\n};\n\n// region in GL pixels (y up)\nlet x0 = 0, y0 = 0, x1 = W, y1 = H;\nif (crop) {\n const [cx0, cy0, cx1, cy1] = crop.split(',').map(Number);\n x0 = Math.round(cx0 * k); x1 = Math.round(cx1 * k);\n y0 = Math.round((cssH - cy1) * k); y1 = Math.round((cssH - cy0) * k);\n}\nconst S = L.S * k, ox = L.cx * k, oy = (L.H - L.footY) * k;\nconst lx0 = Math.floor(ox - 0.17 * S), ly0 = Math.floor(oy - 0.01 * S), lx1 = Math.ceil(ox + 0.17 * S), ly1 = Math.ceil(oy + 1.0 * S);\n\nconst RW = x1 - x0, RH = y1 - y0;\nconst img = Buffer.alloc(RW * RH * 3);\nlet nonFinite = 0;\nconst t0 = Date.now();\nfor (let y = y0; y < y1; y++) {\n for (let x = x0; x < x1; x++) {\n const fc = [x + 0.5, y + 0.5, 0, 1];\n uBg.uOn = 0; const off = progBg.run(fc, uBg);\n uBg.uOn = 1; const onc = progBg.run(fc, uBg);\n let c = [0, 1, 2].map(i => Math.round(Math.min(1, Math.max(0, off[i])) * 255) / 255 * (1 - light) +\n Math.round(Math.min(1, Math.max(0, onc[i])) * 255) / 255 * light);\n if (x >= lx0 && x < lx1 && y >= ly0 && y < ly1) {\n const s = progLamp.run(fc, uLamp);\n if (!s.every(Number.isFinite)) nonFinite++;\n c = c.map((v, i) => s[i] + v * (1 - s[3]));\n }\n const o = ((y1 - 1 - y) * RW + (x - x0)) * 3;\n for (let i = 0; i < 3; i++) img[o + i] = Math.round(Math.min(1, Math.max(0, c[i])) * 255);\n }\n}\n\nfunction crc32(buf) {\n let c, crc = 0xffffffff;\n for (let n = 0; n < buf.length; n++) {\n c = (crc ^ buf[n]) & 0xff;\n for (let kq = 0; kq < 8; kq++) c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;\n crc = (crc >>> 8) ^ c;\n }\n return (crc ^ 0xffffffff) >>> 0;\n}\nfunction chunk(type, data) {\n const len = Buffer.alloc(4); len.writeUInt32BE(data.length);\n const td = Buffer.concat([Buffer.from(type), data]);\n const crc = Buffer.alloc(4); crc.writeUInt32BE(crc32(td));\n return Buffer.concat([len, td, crc]);\n}\nconst raw = Buffer.alloc((RW * 3 + 1) * RH);\nfor (let y = 0; y < RH; y++) { raw[y * (RW * 3 + 1)] = 0; img.copy(raw, y * (RW * 3 + 1) + 1, y * RW * 3, (y + 1) * RW * 3); }\nconst ihdr = Buffer.alloc(13);\nihdr.writeUInt32BE(RW, 0); ihdr.writeUInt32BE(RH, 4); ihdr[8] = 8; ihdr[9] = 2;\nconst pngBuf = Buffer.concat([Buffer.from([137, 80, 78, 71, 13, 10, 26, 10]), chunk('IHDR', ihdr), chunk('IDAT', zlib.deflateSync(raw)), chunk('IEND', Buffer.alloc(0))]);\nfs.mkdirSync(path.join(__dirname, 'out'), { recursive: true });\nfs.writeFileSync(path.join(__dirname, 'out', name + '.png'), pngBuf);\nconsole.log(`wrote out/${name}.png ${RW}x${RH} in ${((Date.now() - t0) / 1000).toFixed(1)}s; blobs ${count}; nonfinite lamp px ${nonFinite}`);\nconsole.log(`layout: S=${L.S.toFixed(0)} foot=${L.footY.toFixed(0)} desk=${L.deskBack.toFixed(0)}..${L.deskFront.toFixed(0)} switch=(${L.swX.toFixed(0)},${L.swY.toFixed(0)}) ${L.swW.toFixed(0)}x${L.swH.toFixed(0)}`);\nfor (const [kq, n] of warnings) console.log(`WARN ${kq} (x${n})`);\n" } [tool result] File created successfully at: [workspace]/.scratch/render.js (file state is current in your context — no need to Read it back) [tool Bash] { "command": "cd .scratch && node render.js first 390 844 0.5 &1 | head -30", "description": "Type-check shaders and render a low-res preview", "timeout": 300000 } [tool error] Exit code 1 wrote out/first.png 195x422 in 1.0s; blobs 5; nonfinite lamp px 0 layout: S=637 foot=688 desk=591..785 switch=(342,741) 64x34 WARN fs-bg:83 smoothstep edge0 >= edge1 (0.3, 0.27) is undefined in GLSL (x115050) WARN fs-bg:84 smoothstep edge0 >= edge1 (0.98, 0.94) is undefined in GLSL (x115050) WARN fs-bg:85 smoothstep edge0 >= edge1 (0.004, 0) is undefined in GLSL (x115050) WARN fs-bg:86 smoothstep edge0 >= edge1 (0.006, 0) is undefined in GLSL (x115050) zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] All three shaders pass the type check and render a half-resolution frame cleanly with no NaN/Inf pixels, though I spotted reversed smoothstep edges that I'll fix. Let me show the preview first. [tool Read] { "file_path": "[workspace]/.scratch/out/first.png" } [tool result] [image] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] The frame is all black, so something's broken in the harness or the shaders. Printing raw shader outputs for a few pixels: [tool Write] { "file_path": "[workspace]/.scratch/probe.js", "content": "const fs = require('fs');\nconst path = require('path');\nconst { compile } = require('./glsl.js');\nconst html = fs.readFileSync(path.join(__dirname, '..', 'index.html'), 'utf8');\nconst script = id => html.match(new RegExp(``))[1];\nconst common = script('glsl-common');\nconst bg = compile(common + script('fs-bg'), 'fs-bg');\nconst u = { uRes: [390, 844], uLamp: [195, 156, 637], uDesk: [59, 253], uSwitch: [342, 103, 32, 17], uOn: 1 };\nfor (const [x, y] of [[20, 800], [195, 600], [100, 150], [300, 100], [195, 20]]) {\n console.log(x, y, bg.run([x + 0.5, y + 0.5, 0, 1], u).map(v => v.toFixed(3)).join(' '));\n}\n// tiny direct test\nconst t = compile('precision highp float;\\nvoid main(){ gl_FragColor = vec4(0.5, 0.25, 1.0, 1.0); }', 't');\nconsole.log('trivial:', t.run([0, 0, 0, 1], {}));\n" } [tool result] File created successfully at: [workspace]/.scratch/probe.js (file state is current in your context — no need to Read it back) [tool Bash] { "command": "cd .scratch && node probe.js &1 | head", "description": "Print shader outputs for sample pixels" } [tool error] Exit code 1 20 800 NaN NaN NaN 1.000 195 600 NaN NaN NaN 1.000 100 150 NaN NaN NaN 1.000 300 100 NaN NaN NaN 1.000 195 20 NaN NaN NaN 1.000 trivial: [ 0.5, 0.25, 1, 1 ] zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] The trivial shader works, so the NaN comes from somewhere in the background shader. Dumping the generated JS to find it: [tool Bash] { "command": "cd .scratch && node -e '\nconst fs=require(\"fs\");const {preprocess}=require(\"./glsl.js\");\nconst html=fs.readFileSync(\"../index.html\",\"utf8\");\nconst s=id=>html.match(new RegExp(``))[1];\nconst pp=preprocess(s(\"glsl-common\")+s(\"fs-bg\"));\nconsole.log(pp.split(\"\\n\").filter(l=>/vnoise|hash12|float n =|vec3 alb/.test(l)).slice(0,12).join(\"\\n\"));\n' &1 | head -20", "description": "Inspect preprocessed shader lines" } [tool error] Exit code 1 float hash12(vec2 p) { float vnoise(vec2 p) { float a = hash12(i); float b = hash12(i + vec2(1.0, 0.0)); float c = hash12(i + vec2(0.0, 1.0)); float d = hash12(i + vec2(1.0, 1.0)); float n = vnoise(w * 7.0) * 0.55 + vnoise(w * 19.0) * 0.3 + vnoise(w * 61.0) * 0.15; vec3 alb = vec3(0.27, 0.28, 0.33) * (0.92 + 0.12 * n); float warp = vnoise(vec2(gx * 1.7, gz * 5.0)) * 4.0 + vnoise(vec2(gx * 6.0, gz * 20.0)) * 0.8; float fib = vnoise(vec2(gx * 90.0, gz * 260.0)); vec3 alb = mix(vec3(0.33, 0.19, 0.105), vec3(0.17, 0.09, 0.05), grain * 0.75 + fib * 0.25); vec3 alb = vec3(0.16, 0.085, 0.045) * (0.9 + 0.2 * vnoise(vec2(f.x / S * 40.0, e * 3.0))); zsh:7: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] The preprocessed source looks right. Testing the helper functions on their own: [tool Bash] { "command": "cd .scratch && node -e '\nconst fs=require(\"fs\");const {compile}=require(\"./glsl.js\");\nconst html=fs.readFileSync(\"../index.html\",\"utf8\");\nconst s=id=>html.match(new RegExp(``))[1];\nconst c=s(\"glsl-common\");\nfor (const body of [\"gl_FragColor = vec4(hash12(gl_FragCoord.xy));\",\"gl_FragColor = vec4(vnoise(gl_FragCoord.xy*0.1));\",\"gl_FragColor = vec4(glassHW(0.5));\",\"gl_FragColor = vec4(LIQ_TOP, 1.0);\",\"vec3 col; col = vec3(0.5); gl_FragColor = vec4(col, 1.0);\",\"float a; if (gl_FragCoord.x > 1.0) { a = 2.0; } gl_FragColor = vec4(a);\"]) {\n const p=compile(c+\"\\nvoid main(){\"+body+\"}\",\"t\"); console.log(body.slice(0,50).padEnd(52), p.run([10.5,20.5,0,1],{}).map(v=>+v.toFixed(4)).join(\" \"));\n}' &1 | head", "description": "Test individual shader helper functions" } [tool error] Exit code 1 gl_FragColor = vec4(hash12(gl_FragCoord.xy)); 0.8427 0.8427 0.8427 0.8427 gl_FragColor = vec4(vnoise(gl_FragCoord.xy*0.1)); 0.934 0.934 0.934 0.934 gl_FragColor = vec4(glassHW(0.5)); 0.1339 0.1339 0.1339 0.1339 gl_FragColor = vec4(LIQ_TOP, 1.0); 0.2 0.05 0.36 1 vec3 col; col = vec3(0.5); gl_FragColor = vec4(col 0.5 0.5 0.5 1 float a; if (gl_FragCoord.x > 1.0) { a = 2.0; } gl 2 2 2 2 zsh:8: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] The helpers work, so the NaN is inside the background shader's `main`. I'll add a debug mode to the translator that reports the first variable assignment that produces NaN: [tool Edit] { "replace_all": false, "file_path": "[workspace]/.scratch/glsl.js", "old_string": " const copy = e => (isVec(e.type) ? `RT.cp(${e.code})` : e.code);", "new_string": " const copy = e => {\n const c = isVec(e.type) ? `RT.cp(${e.code})` : e.code;\n return process.env.GLSL_DEBUG ? `RT.chk(${JSON.stringify(name + ':' + peek().line)},${c})` : c;\n };" } [tool result] The file [workspace]/.scratch/glsl.js has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/.scratch/glsl.js", "old_string": "const RT = {\n DISCARD: { discard: true },", "new_string": "const RT = {\n DISCARD: { discard: true },\n chk: (site, v) => {\n const bad = typeof v === 'number' ? !Number.isFinite(v) : Array.isArray(v) && v.some(x => !Number.isFinite(x));\n if (bad) throw new Error(`non-finite value assigned at ${site}: ${v}`);\n return v;\n }," } [tool result] The file [workspace]/.scratch/glsl.js has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "cd .scratch && GLSL_DEBUG=1 node probe.js &1 | grep -v \"^\\s*at \" | head -8", "description": "Locate first non-finite assignment in shader" } [tool error] Exit code 1 [workspace]/.scratch/glsl.js:489 if (bad) throw new Error(`non-finite value assigned at ${site}: ${v}`); ^ Error: non-finite value assigned at fs-bg:79: NaN Node.js v22.23.4 zsh:1: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [tool Bash] { "command": "cd .scratch && node -e '\nconst fs=require(\"fs\");const html=fs.readFileSync(\"../index.html\",\"utf8\");\nconst s=id=>html.match(new RegExp(``))[1];\nconst src=(s(\"glsl-common\")+s(\"fs-bg\")).split(\"\\n\"); for (let i=76;i<81;i++) console.log(i+1, src[i]);' &1 | head", "description": "Show shader source around reported line" } [tool error] Exit code 1 77 float n = vnoise(w * 7.0) * 0.55 + vnoise(w * 19.0) * 0.3 + vnoise(w * 61.0) * 0.15; 78 vec3 alb = vec3(0.27, 0.28, 0.33) * (0.92 + 0.12 * n); 79 float v = (f.y - yb) / max(uRes.y - yb, 1.0); 80 vec3 amb = vec3(0.075, 0.09, 0.15) * (0.6 + 0.5 * v) * (0.75 + 0.45 * (1.0 - f.x / uRes.x)); 81 // soft window-shaped patch of moonlight zsh:4: operation not permitted: [redacted:local-path] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Found the bug: my test translator mapped `min`/`max` directly to `Math.min`/`Math.max`, and the extra call-site label argument turned results into NaN. Fixing it now. [tool Edit] { "replace_all": false, "file_path": "[workspace]/.scratch/glsl.js", "old_string": " b_min: cw2(Math.min), b_max: cw2(Math.max),", "new_string": " b_min: cw2((a, b) => Math.min(a, b)), b_max: cw2((a, b) => Math.max(a, b))," } [tool result] The file [workspace]/.scratch/glsl.js has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "cd .scratch && GLSL_DEBUG=1 node probe.js &1 | grep -v \"^\\s*at \" | head -8 && node render.js first 390 844 0.5 &1 | head -30", "description": "Re-probe pixels and re-render preview", "timeout": 300000 } [tool error] Exit code 1 20 800 0.141 0.085 0.169 1.000 195 600 0.802 0.374 0.640 1.000 100 150 0.182 0.057 0.041 1.000 300 100 0.062 0.022 0.020 1.000 195 20 0.018 0.018 0.028 1.000 trivial: [ 0.5, 0.25, 1, 1 ] wrote out/first.png 195x422 in 1.1s; blobs 5; nonfinite lamp px 0 layout: S=637 foot=688 desk=591..785 switch=(342,741) 64x34 WARN fs-bg:136 smoothstep edge0 >= edge1 (5.2, 0.6) is undefined in GLSL (x41730) WARN fs-lamp:63 smoothstep edge0 >= edge1 (-0.05, -0.45) is undefined in GLSL (x9914) WARN fs-lamp:66 smoothstep edge0 >= edge1 (-0.1, -0.6) is undefined in GLSL (x9914) WARN fs-bg:83 smoothstep edge0 >= edge1 (0.3, 0.27) is undefined in GLSL (x115050) WARN fs-bg:84 smoothstep edge0 >= edge1 (0.98, 0.94) is undefined in GLSL (x115050) WARN fs-bg:85 smoothstep edge0 >= edge1 (0.004, 0) is undefined in GLSL (x115050) WARN fs-bg:86 smoothstep edge0 >= edge1 (0.006, 0) is undefined in GLSL (x115050) zsh:1: operation not permitted: [redacted:local-path] [system] status [assistant] The background shader produces real colors now, and the checker reports every reversed `smoothstep`. Here's the preview: [tool Read] { "file_path": "[workspace]/.scratch/out/first.png" } [tool result] [image] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Fixing the seven reversed `smoothstep` calls flagged by the checker, since GPU behavior there is inconsistent, and adding a guard for a `pow` whose base could round slightly negative. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " float win = smoothstep(0.0, 0.03, wp.x) * smoothstep(0.30, 0.27, wp.x) *\n smoothstep(0.30, 0.34, wp.y) * smoothstep(0.98, 0.94, wp.y);\n win *= 1.0 - smoothstep(0.004, 0.0, abs(wp.x - 0.15)) * 0.8;\n win *= 1.0 - smoothstep(0.006, 0.0, abs(wp.y - 0.64)) * 0.8;", "new_string": " float win = smoothstep(0.0, 0.03, wp.x) * (1.0 - smoothstep(0.27, 0.30, wp.x)) *\n smoothstep(0.30, 0.34, wp.y) * (1.0 - smoothstep(0.94, 0.98, wp.y));\n win *= 1.0 - (1.0 - smoothstep(0.0, 0.004, abs(wp.x - 0.15))) * 0.8;\n win *= 1.0 - (1.0 - smoothstep(0.0, 0.006, abs(wp.y - 0.64))) * 0.8;" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " float sh = smoothstep(rc * 2.6, rc * 0.3, abs(sd + rc * 0.9)) * inX;", "new_string": " float sh = (1.0 - smoothstep(rc * 0.3, rc * 2.6, abs(sd + rc * 0.9))) * inX;" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " c = mix(c, vec3(0.05, 0.032, 0.025), smoothstep(-0.05, -0.45, r.y));\n vec3 glow = GLOW * uLightCol * uLight;\n c += glow * smoothstep(0.05, 0.9, r.y) * glassNear * 1.3;\n c += glow * vec3(1.0, 0.75, 0.6) * smoothstep(-0.1, -0.6, r.y) * 0.25;\n float fres = 0.75 + 0.25 * pow(1.0 - n.z, 3.0);", "new_string": " c = mix(c, vec3(0.05, 0.032, 0.025), smoothstep(0.05, 0.45, -r.y));\n vec3 glow = GLOW * uLightCol * uLight;\n c += glow * smoothstep(0.05, 0.9, r.y) * glassNear * 1.3;\n c += glow * vec3(1.0, 0.75, 0.6) * smoothstep(0.1, 0.6, -r.y) * 0.25;\n float fres = 0.75 + 0.25 * pow(max(1.0 - n.z, 0.0), 3.0);" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "cd .scratch && node render.js lamp2x 390 844 2 45 1 90,40,300,800 &1 | head -12", "description": "Render a 2x crop of the lamp for detail", "timeout": 300000 } [system] task_started [system] task_notification [tool error] Exit code 1 wrote out/lamp2x.png 420x1520 in 8.5s; blobs 5; nonfinite lamp px 0 layout: S=637 foot=688 desk=591..785 switch=(342,741) 64x34 zsh:1: operation not permitted: [redacted:local-path] [system] status [assistant] No warnings left. A 2× crop of the lamp at phone resolution: [tool Read] { "file_path": "[workspace]/.scratch/out/lamp2x.png" } [tool result] [image] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] I found a real bug: antialiasing assumed the field grows linearly near the edge, but it actually grows like 1/d⁴ near a blob's center, causing tiny transparent dots—I'll fix this by antialiasing on F^(-1/4) instead. I'll also soften/widen the glow halo, make the wax glow on its lit side, improve the chrome base and desk lighting, and reduce blob widening from refraction. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " float gLen = length(G) + 1e-4;\n float wax = clamp((F - 1.0) / (gLen * px * 1.3) + 0.5, 0.0, 1.0);\n float wl = uLight * (0.25 + 0.75 * exp(-h * 2.1));\n liq += WAX_MID * uLightCol * wl * smoothstep(0.25, 1.0, F) * (1.0 - wax) * 0.22; // glow around wax\n\n vec3 c = liq;\n if (wax > 0.0) {\n float rho = clamp(pow(max(F, 1e-3), -0.25), 0.0, 1.0);\n vec3 n = vec3(-G / gLen * rho, sqrt(max(1.0 - rho * rho, 0.0)));\n float below = clamp(0.45 - 0.7 * n.y, 0.0, 1.0);\n float thick = n.z;\n vec3 w = WAX_DEEP * (0.05 + 0.55 * wl) +\n WAX_MID * wl * (0.25 + 0.75 * below) * (0.5 + 0.5 * thick) +\n WAX_HOT * wl * wl * pow(thick, 3.0) * below * 0.7;", "new_string": " float gLen = length(G) + 1e-4;\n // F^-1/4 behaves like distance / radius, so it gives a clean one-pixel antialiased edge\n float rho = pow(max(F, 1e-3), -0.25);\n float wax = clamp((1.0 - rho) * F / max(0.25 * gLen * rho * px * 1.3, 1e-6) + 0.5, 0.0, 1.0);\n rho = min(rho, 1.0);\n float wl = uLight * (0.25 + 0.75 * exp(-h * 2.1));\n liq += WAX_MID * uLightCol * wl * smoothstep(0.25, 1.0, F) * (1.0 - wax) * 0.2; // glow around wax\n\n vec3 c = liq;\n if (wax > 0.0) {\n vec3 n = vec3(-G / gLen * rho, sqrt(max(1.0 - rho * rho, 0.0)));\n float below = clamp(0.45 - 0.7 * n.y, 0.0, 1.0); // facing down toward the bulb\n float thick = n.z;\n vec3 w = WAX_DEEP * (0.1 + 0.6 * wl) +\n WAX_MID * wl * (0.5 + 0.9 * below) * (0.6 + 0.4 * thick) +\n WAX_HOT * wl * wl * thick * thick * (0.3 + 0.7 * below) * 0.9;" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " float xs = hw * u * (0.82 + 0.18 * u * u);", "new_string": " float xs = hw * u * (0.9 + 0.1 * u * u);" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " float halo = exp(-dg / 0.03) * 0.30 + exp(-dg / 0.11) * 0.10;\n col += GLOW * halo * smoothstep(0.28, 0.42, lp.y);", "new_string": " float halo = exp(-dg / 0.05) * 0.12 + exp(-dg / 0.16) * 0.09;\n col += GLOW * halo * smoothstep(0.28, 0.42, lp.y);" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " vec3 lamp = mix(vec3(1.0, 0.5, 0.6), vec3(0.6, 0.3, 0.9), smoothstep(0.0, 0.25, r2)) *\n (1.3 / (1.0 + r2 / 0.045));", "new_string": " vec3 lamp = mix(vec3(1.0, 0.5, 0.6), vec3(0.6, 0.3, 0.9), smoothstep(0.0, 0.3, r2)) *\n (2.2 / (1.0 + r2 / 0.06));" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " vec3 c = vec3(0.02, 0.024, 0.038) + vec3(0.03, 0.035, 0.05) * clamp(r.y * 0.5 + 0.5, 0.0, 1.0);\n c += vec3(0.30, 0.36, 0.50) * smoothstep(0.55, 0.97, dot(r, vec3(-0.62, 0.42, 0.66)));", "new_string": " vec3 c = vec3(0.02, 0.024, 0.038) + vec3(0.03, 0.035, 0.05) * clamp(r.y * 0.5 + 0.5, 0.0, 1.0);\n c += vec3(0.42, 0.48, 0.62) * smoothstep(0.72, 0.98, dot(r, vec3(-0.62, 0.42, 0.66))); // moonlit window\n c += vec3(0.10, 0.11, 0.14) * smoothstep(0.80, 0.99, dot(r, vec3(0.75, 0.2, 0.63))); // dim far wall" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Bash] { "command": "cd .scratch && node render.js lamp2x 390 844 2 45 1 90,40,300,800 &1 | head -12", "description": "Re-render 2x lamp crop after shading fixes", "timeout": 300000 } [system] task_started [system] task_notification [tool error] Exit code 1 wrote out/lamp2x.png 420x1520 in 8.6s; blobs 5; nonfinite lamp px 0 layout: S=637 foot=688 desk=591..785 switch=(342,741) 64x34 zsh:1: operation not permitted: [redacted:local-path] [system] status [tool Read] { "file_path": "[workspace]/.scratch/out/lamp2x.png" } [tool result] [image] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] That version looks much better—clean blobs, soft halo, and warm light on the desk. Now I'll render the full scene at phone size, comparing lamp on versus lamp off. [tool Bash] { "command": "cd .scratch && node render.js phone_on 390 844 1 45 1 &1 | head -3 && node render.js phone_off 390 844 1 50 0 \"\" 44 &1 | head -3", "description": "Render full phone frames, lamp on and off", "timeout": 300000 } [system] task_started [system] task_notification [tool error] Exit code 1 wrote out/phone_on.png 390x844 in 4.0s; blobs 5; nonfinite lamp px 0 layout: S=637 foot=688 desk=591..785 switch=(342,741) 64x34 wrote out/phone_off.png 390x844 in 4.0s; blobs 3; nonfinite lamp px 0 layout: S=637 foot=688 desk=591..785 switch=(342,741) 64x34 zsh:1: operation not permitted: [redacted:local-path] [system] status [tool Bash] { "command": "cd .scratch/out && magick phone_on.png phone_off.png +append -resize 780x side_by_side.png 2>&1 | head -3; ls -la side_by_side.png", "description": "Combine on/off frames side by side" } [tool error] Exit code 1 -rw-r--r--@ 1 [redacted:username] wheel 428877 Oct 28 15:36 side_by_side.png zsh:1: operation not permitted: [redacted:local-path] [system] status [tool Read] { "file_path": "[workspace]/.scratch/out/side_by_side.png" } [tool result] [image] [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] Both lighting states look good, but the switch is still plain HTML/CSS and doesn't react to the lamp. I'll rebuild it in WebGL with a rocker, I/O marks, and an amber indicator lit by the lamp and moonlight, keeping an invisible HTML button on top for accessibility and keyboard focus. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": "", "new_string": "\n\n\n" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " vec2 p1 = uSwitch.xy - vec2(uSwitch.z * 0.92, 0.0);\n vec2 p2 = uSwitch.xy + vec2(uSwitch.z * 0.92, 0.0);", "new_string": " vec2 tilt = vec2(cos(0.1), sin(0.1)) * uSwitch.z * 0.9; // switch is turned by TILT\n vec2 p1 = uSwitch.xy - tilt;\n vec2 p2 = uSwitch.xy + tilt;" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [thinking] I'll wire the switch pass into the app, adding a small extra quad per frame with the rocker animating over ~30 ms, while making the HTML button transparent during WebGL rendering and only visible in the CSS fallback. [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " progs = {\n bg: program(src('vs'), common + src('fs-bg')),\n comp: program(src('vs'), src('fs-comp')),\n lamp: program(src('vs'), common + src('fs-lamp')),\n };", "new_string": " progs = {\n bg: program(src('vs'), common + src('fs-bg')),\n comp: program(src('vs'), src('fs-comp')),\n lamp: program(src('vs'), common + src('fs-lamp')),\n sw: program(src('vs'), common + src('fs-switch')),\n };" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " rect(pr, Math.floor(ox - 0.17 * S), Math.floor(oy - 0.01 * S), Math.ceil(ox + 0.17 * S), Math.ceil(oy + 1.0 * S));\n gl.disable(gl.BLEND);\n }", "new_string": " rect(pr, Math.floor(ox - 0.17 * S), Math.floor(oy - 0.01 * S), Math.ceil(ox + 0.17 * S), Math.ceil(oy + 1.0 * S));\n\n pr = progs.sw;\n gl.useProgram(pr.p);\n const sx = L.swX * k, sy = (L.H - L.swY) * k, shw = L.swW / 2 * k, shh = L.swH / 2 * k;\n gl.uniform3f(pr.loc.uLamp, ox, oy, S);\n gl.uniform4f(pr.loc.uSwitch, sx, sy, shw, shh);\n gl.uniform1f(pr.loc.uRocker, rocker);\n gl.uniform1f(pr.loc.uLight, light);\n gl.uniform3fv(pr.loc.uLightCol, lightCol);\n rect(pr, Math.floor(sx - shw - shh), Math.floor(sy - 0.1 * shw - 2 * shh),\n Math.ceil(sx + shw + shh), Math.ceil(sy + 0.1 * shw + 2 * shh));\n gl.disable(gl.BLEND);\n }" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [tool Edit] { "replace_all": false, "file_path": "[workspace]/index.html", "old_string": " let on = true;\n let fil = 1; // filament temperature, 0..1\n let light = 1; // brightness that reaches the scene\n const lightCol = new Float32Array([1, 1, 1]);\n let cssLamp = -1;\n function updateLight(dt) {\n const target = on ? 1 : 0;", "new_string": " let on = true;\n let rocker = 1; // switch rocker position, follows `on` quickly\n let fil = 1; // filament temperature, 0..1\n let light = 1; // brightness that reaches the scene\n const lightCol = new Float32Array([1, 1, 1]);\n let cssLamp = -1;\n function updateLight(dt) {\n const target = on ? 1 : 0;\n rocker += (target - rocker) * (1 - Math.exp(-dt / 0.03));" } [tool result] The file [workspace]/index.html has been updated successfully. (file state is current in your context — no need to Read it back) [system] status [system] thinking_tokens [system] thinking_tokens [assistant] Now replacing the switch CSS: transparent hit target by default, the CSS-drawn look only under `body.nogl`: [tool Read] { "file_path": "[workspace]/index.html", "offset": 10, "limit": 100 } [tool result] 10 html, body { margin: 0; height: 100%; background: #07080d; overflow: hidden; } 11 body { 12 position: fixed; inset: 0; 13 touch-action: manipulation; 14 -webkit-user-select: none; user-select: none; 15 -webkit-tap-highlight-color: transparent; 16 --lamp: 1; 17 } 18 #gl { position: absolute; inset: 0; width: 100%; height: 100%; display: block; } 19 20 /* Inline cord rocker switch, lying on the desk. JS sets position and size. */ 21 #power { 22 --w: 64px; --h: 34px; 23 position: absolute; left: 0; top: 0; 24 width: var(--w); height: var(--h); 25 margin: 0; padding: 0; border: 0; 26 border-radius: calc(var(--h) * .42); 27 transform: translate(-50%, -50%) rotate(var(--rot, -6deg)); 28 background: linear-gradient(180deg, #34353b 0%, #1d1e22 55%, #121316 100%); 29 box-shadow: 30 inset 0 1px 0 rgba(255,255,255,.14), 31 inset 0 -2px 3px rgba(0,0,0,.6), 32 0 calc(var(--h) * .12) calc(var(--h) * .22) rgba(0,0,0,.7); 33 cursor: pointer; 34 outline: none; 35 -webkit-tap-highlight-color: transparent; 36 visibility: hidden; 37 } 38 #power.ready { visibility: visible; } 39 /* Generous invisible touch target around the small switch. */ 40 #power::before { 41 content: ""; position: absolute; 42 inset: calc(min(0px, (var(--h) - 52px) / 2)) calc(min(0px, (var(--w) - 64px) / 2)); 43 inset: -12px -10px; 44 } 45 /* Warm light from the lamp falling on the switch. */ 46 #power::after { 47 content: ""; position: absolute; inset: 0; border-radius: inherit; pointer-events: none; 48 background: radial-gradient(120% 140% at 0% 0%, rgba(255,150,120,.22), rgba(160,80,200,.08) 60%, transparent 80%); 49 opacity: var(--lamp); 50 } 51 #power:focus-visible { box-shadow: 0 0 0 3px rgba(255,190,120,.85), 0 4px 8px rgba(0,0,0,.7); } 52 #power .rocker { 53 position: absolute; left: 22%; right: 22%; top: 18%; bottom: 18%; 54 border-radius: calc(var(--h) * .16); 55 background: linear-gradient(90deg, #0e0f11 0%, #2a2b30 46%, #4a4b52 54%, #26272b 100%); 56 box-shadow: inset 0 0 0 1px rgba(0,0,0,.7), inset 0 1px 0 rgba(255,255,255,.12); 57 transition: background .08s linear; 58 } 59 #power[aria-pressed="false"] .rocker { 60 background: linear-gradient(90deg, #26272b 0%, #4a4b52 46%, #2a2b30 54%, #0e0f11 100%); 61 } 62 #power .mark { 63 position: absolute; top: 50%; transform: translate(-50%, -50%); 64 font: 700 calc(var(--h) * .3)/1 system-ui, -apple-system, "Segoe UI", sans-serif; 65 font-style: normal; color: rgba(255,255,255,.55); 66 } 67 #power .mark.i { left: 28%; } 68 #power .mark.o { left: 72%; } 69 #power .led { 70 position: absolute; right: 8%; top: 50%; 71 width: calc(var(--h) * .14); height: calc(var(--h) * .14); 72 margin-top: calc(var(--h) * -.07); 73 border-radius: 50%; 74 background: #3a1a10; 75 box-shadow: inset 0 1px 1px rgba(0,0,0,.6); 76 transition: background .15s, box-shadow .15s; 77 } 78 #power[aria-pressed="true"] .led { 79 background: #ffb04a; 80 box-shadow: 0 0 4px 1px rgba(255,150,60,.9), 0 0 10px 2px rgba(255,120,40,.45); 81 } 82 .fallback { 83 position: absolute; inset: auto 0 12px; text-align: center; 84 font: 13px/1.4 system-ui, -apple-system, sans-serif; color: #8a8fa3; 85 } 86 87 88 89 90 94 95 102 103 ", "new_string": "// ---------------------------------------------------------------------------\n// Canvas 2D fallback for browsers without WebGL: same simulation and layout,\n// drawn with flat shapes.\n// ---------------------------------------------------------------------------\nfunction startFallback(oldCanvas, btn, sim, isOn, speed, computeLayout, L) {\n document.body.classList.add('nogl');\n const canvas = document.createElement('canvas'); // the old one may hold a dead WebGL context\n canvas.id = 'gl';\n canvas.setAttribute('role', 'img');\n canvas.setAttribute('aria-label', oldCanvas.getAttribute('aria-label'));\n oldCanvas.replaceWith(canvas);\n const ctx = canvas.getContext('2d');\n if (!ctx) return;\n const blobs = new Float32Array(96);\n const rgb = (r, g, b) => `rgb(${r | 0},${g | 0},${b | 0})`;\n let k = 1, light = 1, last = performance.now(), dirty = true;\n addEventListener('resize', () => { dirty = true; });\n\n function resize() {\n const w = innerWidth, h = innerHeight;\n k = Math.min(window.devicePixelRatio || 1, 2);\n canvas.width = Math.round(w * k);\n canvas.height = Math.round(h * k);\n computeLayout(w, h);\n btn.style.left = L.swX + 'px';\n btn.style.top = L.swY + 'px';\n btn.style.setProperty('--w', L.swW + 'px');\n btn.style.setProperty('--h', L.swH + 'px');\n btn.classList.add('ready');\n }\n function glassPath(S, cx, fy) {\n ctx.beginPath();\n for (let i = 0; i <= 48; i++) { const y = 0.35 + 0.526 * i / 48; ctx.lineTo(cx + Lamp.glassHW(y) * S, fy - y * S); }\n for (let i = 48; i >= 0; i--) { const y = 0.35 + 0.526 * i / 48; ctx.lineTo(cx - Lamp.glassHW(y) * S, fy - y * S); }\n ctx.closePath();\n }\n function metal(x0, x1) {\n const g = ctx.createLinearGradient(x0, 0, x1, 0);\n g.addColorStop(0, '#0b0c12'); g.addColorStop(0.3, '#59607a'); g.addColorStop(0.5, '#1d202b'); g.addColorStop(1, '#08090e');\n return g;\n }\n function frame(now) {\n requestAnimationFrame(frame);\n const dt = Math.min(0.1, Math.max(0, now - last) / 1000);\n last = now;\n if (dirty) { dirty = false; resize(); }\n sim.advance(dt * speed);\n light += ((isOn() ? 1 : 0) - light) * (1 - Math.exp(-dt / 0.12));\n const { W, H, S, cx } = L, fy = L.footY, l = light;\n ctx.setTransform(k, 0, 0, k, 0, 0);\n\n ctx.fillStyle = '#0b0d16';\n ctx.fillRect(0, 0, W, H);\n let g = ctx.createRadialGradient(cx, fy - 0.6 * S, 0, cx, fy - 0.6 * S, S * 0.9);\n g.addColorStop(0, `rgba(170,70,150,${0.55 * l})`);\n g.addColorStop(1, 'rgba(170,70,150,0)');\n ctx.fillStyle = g;\n ctx.fillRect(0, 0, W, H);\n g = ctx.createLinearGradient(0, L.deskBack, 0, L.deskFront);\n g.addColorStop(0, rgb(29 + 30 * l, 18 + 10 * l, 12 + 8 * l));\n g.addColorStop(1, rgb(42 + 20 * l, 26 + 8 * l, 16 + 6 * l));\n ctx.fillStyle = g;\n ctx.fillRect(0, L.deskBack, W, L.deskFront - L.deskBack);\n ctx.fillStyle = '#120b07';\n ctx.fillRect(0, L.deskFront, W, 0.03 * S);\n ctx.fillStyle = '#030305';\n ctx.fillRect(0, L.deskFront + 0.03 * S, W, H);\n\n ctx.fillStyle = metal(cx - 0.15 * S, cx + 0.15 * S);\n ctx.beginPath();\n ctx.moveTo(cx - 0.15 * S, fy); ctx.lineTo(cx - 0.089 * S, fy - 0.322 * S);\n ctx.lineTo(cx + 0.089 * S, fy - 0.322 * S); ctx.lineTo(cx + 0.15 * S, fy);\n ctx.fill();\n ctx.fillRect(cx - 0.094 * S, fy - 0.35 * S, 0.188 * S, 0.03 * S);\n\n glassPath(S, cx, fy);\n g = ctx.createLinearGradient(0, fy - 0.35 * S, 0, fy - 0.876 * S);\n g.addColorStop(0, rgb(6 + 236 * l, 5 + 56 * l, 11 + 188 * l));\n g.addColorStop(1, rgb(6 + 45 * l, 5 + 8 * l, 11 + 80 * l));\n ctx.fillStyle = g;\n ctx.fill();\n ctx.save();\n ctx.clip();\n ctx.fillStyle = rgb(60 + 195 * l, 18 + 72 * l, 14 + 12 * l);\n ctx.fillRect(cx - 0.2 * S, fy - (sim.FLOOR + sim.pool.H) * S, 0.4 * S, (sim.pool.H + 0.05) * S);\n const n = sim.pack(blobs);\n for (let i = 0; i < n; i++) {\n const r = Math.sqrt(blobs[i * 4 + 2]), s = Math.sqrt(blobs[i * 4 + 3]);\n ctx.beginPath();\n ctx.ellipse(cx + blobs[i * 4] * S, fy - blobs[i * 4 + 1] * S, r / s * S, r * s * S, 0, 0, Math.PI * 2);\n ctx.fill();\n }\n ctx.restore();\n\n ctx.fillStyle = metal(cx - 0.074 * S, cx + 0.074 * S);\n ctx.beginPath();\n ctx.moveTo(cx - 0.074 * S, fy - 0.866 * S); ctx.lineTo(cx - 0.047 * S, fy - 0.985 * S);\n ctx.lineTo(cx + 0.047 * S, fy - 0.985 * S); ctx.lineTo(cx + 0.074 * S, fy - 0.866 * S);\n ctx.fill();\n }\n requestAnimationFrame(frame);\n}\n" } [tool result] The file [workspace]/index.html has been updated successfully. [system] status [system] thinking_tokens [system] thinking_tokens [assistant] Now a full read-through of the file for errors and consistency: [tool Read] { "file_path": "[workspace]/index.html", "offset": 1, "limit": 95 } [tool result] 1 2 3 4 5 6 7 8 Lava Lamp 9 81 82 83 84 88 89 [system] status [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [system] thinking_tokens [assistant] Small cleanups: an unused CSS variable, a `